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Charizard

Gigantamax

Fire Flying

Its G-Max move is Fire

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Inteleon

Gigantamax Water

Water Gun / Hydro Cannon

Damage per Max Attack: 678

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Coalossal

Gigantamax Rock

Smack Down / Rock Slide

37s standing

100s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Wild Charge

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Inteleon Gigantamax

    Water Gun / Hydro Cannon

    Water

    Damage per Max Attack: 678

    50s to Dynamax

  2. 2

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    Damage per Max Attack: 779

    100s to Dynamax

  3. 3

    Gigalith

    Smack Down / Meteor Beam

    Rock

    Damage per Max Attack: 734

    100s to Dynamax

  4. 4

    Toxtricity (Low key) Gigantamax

    Spark / Wild Charge

    Electric

    Damage per Max Attack: 585

    50s to Dynamax

  5. 5

    Kingler Gigantamax

    Metal Claw / Crabhammer

    Water

    Damage per Max Attack: 624

    50s to Dynamax

  6. 6

    Zapdos

    Thunder Shock / Ancient Power

    Electric

    Damage per Max Attack: 510

    50s to Dynamax

  7. 7

    Omastar

    Rock Throw / Rock Slide

    Rock

    Damage per Max Attack: 676

    100s to Dynamax

  8. 8

    Electivire

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 503

    50s to Dynamax

  9. 9

    Raikou

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 487

    50s to Dynamax

  10. 10

    Jolteon

    Thunder Shock / Zap Cannon

    Electric

    Damage per Max Attack: 470

    50s to Dynamax

  11. 11

    Regirock

    Rock Throw / Stone Edge

    Rock

    Damage per Max Attack: 591

    100s to Dynamax

  12. 12

    Starmie

    Water Gun / Power Gem

    Water

    Damage per Max Attack: 429

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Coalossal Gigantamax

    Smack Down / Rock Slide

    Rock

    37s standing

    100s to Dynamax

  2. 2

    Regirock

    Rock Throw / Stone Edge

    Rock

    36s standing

    100s to Dynamax

  3. 3

    Blissey

    Pound / Wild Charge

    Normal

    35s standing

    50s to Dynamax

  4. 4

    Lugia

    Extrasensory / Hydro Pump

    Psychic

    30s standing

    100s to Dynamax

  5. 5

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    30s standing

    100s to Dynamax

  6. 6

    Suicune

    Water Gun / Hydro Pump

    Water

    29s standing

    50s to Dynamax

  7. 7

    Ho-Oh (S)

    Extrasensory / Brave Bird

    Psychic

    28s standing

    100s to Dynamax

  8. 8

    Omastar

    Rock Throw / Rock Slide

    Rock

    28s standing

    100s to Dynamax

  9. 9

    Chansey

    Pound / Hyper Beam

    Normal

    27s standing

    50s to Dynamax

  10. 10

    Milotic

    Waterfall / Surf

    Water

    26s standing

    100s to Dynamax

  11. 11

    Rhydon

    Mud-Slap / Stone Edge

    Ground

    25s standing

    150s to Dynamax

  12. 12

    Gigalith

    Smack Down / Meteor Beam

    Rock

    25s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Hyper Beam

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Scald

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Rock Slide

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Body Slam

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.