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Steenee

Dynamax

Grass

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Cinderace

Gigantamax Fire

Tackle / Blast Burn

Damage per Max Attack: 1,067

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Ho-Oh (S)

Fire

Incinerate / Brave Bird

111s standing

250s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Hyper Beam

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Cinderace Gigantamax

    Tackle / Blast Burn

    Fire

    Damage per Max Attack: 1,067

    50s to Dynamax

  2. 2

    Centiskorch Gigantamax

    Bug Bite / Bug Buzz

    Fire

    Damage per Max Attack: 991

    50s to Dynamax

  3. 3

    Charizard Gigantamax

    Dragon Breath / Blast Burn

    Fire

    Damage per Max Attack: 1,004

    50s to Dynamax

  4. 4

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    Damage per Max Attack: 961

    100s to Dynamax

  5. 5

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 712

    50s to Dynamax

  6. 6

    Gengar Gigantamax

    Lick / Sludge Bomb

    Ghost

    Damage per Max Attack: 728

    50s to Dynamax

  7. 7

    Darmanitan (Standard)

    Fire Fang / Overheat

    Fire

    Damage per Max Attack: 912

    100s to Dynamax

  8. 8

    Moltres

    Fire Spin / Fly

    Fire

    Damage per Max Attack: 873

    100s to Dynamax

  9. 9

    Metagross

    Fury Cutter / Meteor Mash

    Bug

    Damage per Max Attack: 744

    50s to Dynamax

  10. 10

    Flareon

    Fire Spin / Overheat

    Fire

    Damage per Max Attack: 856

    100s to Dynamax

  11. 11

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 544

    50s to Dynamax

  12. 12

    Magmortar

    Fire Spin / Fire Blast

    Fire

    Damage per Max Attack: 860

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Ho-Oh (S)

    Incinerate / Brave Bird

    Fire

    111s standing

    250s to Dynamax

  2. 2

    Registeel

    Metal Claw / Flash Cannon

    Steel

    99s standing

    50s to Dynamax

  3. 3

    Lugia

    Extrasensory / Aeroblast

    Psychic

    95s standing

    100s to Dynamax

  4. 4

    Blissey

    Pound / Hyper Beam

    Normal

    95s standing

    50s to Dynamax

  5. 5

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    92s standing

    50s to Dynamax

  6. 6

    Corviknight Gigantamax

    Sand Attack / Sky Attack

    Flying

    92s standing

    50s to Dynamax

  7. 7

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    86s standing

    50s to Dynamax

  8. 8

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    85s standing

    50s to Dynamax

  9. 9

    Centiskorch Gigantamax

    Bug Bite / Bug Buzz

    Fire

    85s standing

    50s to Dynamax

  10. 10

    Moltres

    Fire Spin / Fly

    Fire

    82s standing

    100s to Dynamax

  11. 11

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    81s standing

    100s to Dynamax

  12. 12

    Metagross

    Fury Cutter / Meteor Mash

    Bug

    80s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Hyper Beam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Blizzard

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Hyper Beam

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Lapras Gigantamax

    Psywave / Blizzard

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Vaporeon

    Water Gun / Last Resort

    Water

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Body Slam

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.