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Meowth (Alola)

Dynamax

Dark

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Hatterene

Gigantamax Fairy

Psycho Cut / Dazzling Gleam

Damage per Max Attack: 1,246

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Zamazenta (Crowned shield)

Steel

Metal Claw / Behemoth Bash

86s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Dazzling Gleam

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Hatterene Gigantamax

    Psycho Cut / Dazzling Gleam

    Fairy

    Damage per Max Attack: 1,246

    50s to Dynamax

  2. 2

    Zacian (Crowned sword)

    Metal Claw / Play Rough

    Steel

    Damage per Max Attack: 834

    50s to Dynamax

  3. 3

    Gallade

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 969

    50s to Dynamax

  4. 4

    Hitmonlee

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 919

    50s to Dynamax

  5. 5

    Machamp Gigantamax

    Karate Chop / Dynamic Punch

    Fighting

    Damage per Max Attack: 1,231

    100s to Dynamax

  6. 6

    Metagross

    Fury Cutter / Meteor Mash

    Bug

    Damage per Max Attack: 872

    50s to Dynamax

  7. 7

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 637

    50s to Dynamax

  8. 8

    Inteleon Gigantamax

    Pound / Hydro Cannon

    Water

    Damage per Max Attack: 856

    50s to Dynamax

  9. 9

    Latios

    Dragon Breath / Aura Sphere

    Dragon

    Damage per Max Attack: 680

    50s to Dynamax

  10. 10

    Butterfree Gigantamax

    Bug Bite / Bug Buzz

    Bug

    Damage per Max Attack: 900

    50s to Dynamax

  11. 11

    Centiskorch Gigantamax

    Bug Bite / Bug Buzz

    Fire

    Damage per Max Attack: 726

    50s to Dynamax

  12. 12

    Electivire

    Low Kick / Wild Charge

    Fighting

    Damage per Max Attack: 846

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    86s standing

    50s to Dynamax

  2. 2

    Blissey

    Pound / Dazzling Gleam

    Normal

    79s standing

    50s to Dynamax

  3. 3

    Zacian (Crowned sword)

    Metal Claw / Play Rough

    Steel

    71s standing

    50s to Dynamax

  4. 4

    Umbreon

    Snarl / Last Resort

    Dark

    66s standing

    100s to Dynamax

  5. 5

    Urshifu (Single strike) Gigantamax

    Counter / Dynamic Punch

    Dark

    65s standing

    100s to Dynamax

  6. 6

    Chansey

    Pound / Dazzling Gleam

    Normal

    61s standing

    50s to Dynamax

  7. 7

    Registeel

    Metal Claw / Focus Blast

    Steel

    59s standing

    50s to Dynamax

  8. 8

    Regirock

    Lock-On / Focus Blast

    Normal

    58s standing

    50s to Dynamax

  9. 9

    Sylveon

    Fairy Wind / Dazzling Gleam

    Fairy

    57s standing

    100s to Dynamax

  10. 10

    Regice

    Lock-On / Focus Blast

    Normal

    56s standing

    50s to Dynamax

  11. 11

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    55s standing

    50s to Dynamax

  12. 12

    Hydreigon

    Dragon Breath / Fly

    Dragon

    54s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Dazzling Gleam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Dazzling Gleam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Superpower

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Body Slam

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Smack Down / Superpower

    Rock

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.