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Melmetal

Gigantamax

Steel

Its G-Max move is Steel

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Cinderace

Gigantamax Fire

Tackle / Blast Burn

Damage per Max Attack: 568

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Blissey

Normal

Pound / Wild Charge

34s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Chansey

Normal

Pound / Hyper Beam

67 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Cinderace Gigantamax

    Tackle / Blast Burn

    Fire

    Damage per Max Attack: 568

    50s to Dynamax

  2. 2

    Excadrill

    Mud Shot / Earthquake

    Ground

    Damage per Max Attack: 472

    50s to Dynamax

  3. 3

    Charizard Gigantamax

    Dragon Breath / Blast Burn

    Fire

    Damage per Max Attack: 534

    50s to Dynamax

  4. 4

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    Damage per Max Attack: 487

    50s to Dynamax

  5. 5

    Gallade

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 440

    50s to Dynamax

  6. 6

    Darmanitan (Standard)

    Fire Fang / Overheat

    Fire

    Damage per Max Attack: 485

    100s to Dynamax

  7. 7

    Centiskorch Gigantamax

    Bug Bite / Heat Wave

    Fire

    Damage per Max Attack: 528

    50s to Dynamax

  8. 8

    Hitmonlee

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 418

    50s to Dynamax

  9. 9

    Urshifu (Single strike) Gigantamax

    Sucker Punch / Dynamic Punch

    Dark

    Damage per Max Attack: 378

    50s to Dynamax

  10. 10

    Machamp Gigantamax

    Karate Chop / Dynamic Punch

    Fighting

    Damage per Max Attack: 559

    100s to Dynamax

  11. 11

    Flygon

    Sand Attack / Earthquake

    Ground

    Damage per Max Attack: 384

    50s to Dynamax

  12. 12

    Moltres

    Fire Spin / Overheat

    Fire

    Damage per Max Attack: 465

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    34s standing

    50s to Dynamax

  2. 2

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    30s standing

    100s to Dynamax

  3. 3

    Lugia

    Extrasensory / Hydro Pump

    Psychic

    29s standing

    100s to Dynamax

  4. 4

    Latias

    Dragon Breath / Aura Sphere

    Dragon

    28s standing

    50s to Dynamax

  5. 5

    Zamazenta (Crowned shield)

    Metal Claw / Close Combat

    Steel

    28s standing

    50s to Dynamax

  6. 6

    Registeel

    Rock Smash / Focus Blast

    Fighting

    26s standing

    150s to Dynamax

  7. 7

    Chansey

    Pound / Hyper Beam

    Normal

    26s standing

    50s to Dynamax

  8. 8

    Raikou

    Thunder Shock / Aura Sphere

    Electric

    25s standing

    50s to Dynamax

  9. 9

    Uxie

    Extrasensory / Thunder

    Psychic

    25s standing

    100s to Dynamax

  10. 10

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    24s standing

    50s to Dynamax

  11. 11

    Metagross

    Shadow Claw / Earthquake

    Ghost

    24s standing

    50s to Dynamax

  12. 12

    Latios

    Dragon Breath / Aura Sphere

    Dragon

    24s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Scald

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Mud Shot / Crunch

    Ground

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.