Attacker
Inteleon
Gigantamax Water
Water Gun / Hydro Cannon
Damage per Max Attack: 910
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Dynamax
Fire
A Max Battle is fought with three, and each one has a different job.
Attacker
Inteleon
Gigantamax Water
Water Gun / Hydro Cannon
Damage per Max Attack: 910
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Wall
Coalossal
Gigantamax Rock
Smack Down / Rock Slide
67s standing
100s to Dynamax
Stands in front and puts up Max Guard.
Healer
Blissey
Normal
Pound / Hyper Beam
69 HP per Max Spirit
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Fills the meter fast and unloads the Max Attacks.
Inteleon Gigantamax
Water Gun / Hydro Cannon
Water
Damage per Max Attack: 910
50s to Dynamax
Kingler Gigantamax
Mud Shot / Crabhammer
Water
Damage per Max Attack: 838
50s to Dynamax
Excadrill
Mud Shot / Earthquake
Ground
Damage per Max Attack: 690
50s to Dynamax
Sandaconda Gigantamax
Mud Shot / Earth Power
Ground
Damage per Max Attack: 713
50s to Dynamax
Blastoise Gigantamax
Water Gun / Hydro Cannon
Water
Damage per Max Attack: 611
50s to Dynamax
Starmie
Water Gun / Hydro Pump
Water
Damage per Max Attack: 575
50s to Dynamax
Flygon
Sand Attack / Earthquake
Ground
Damage per Max Attack: 562
50s to Dynamax
Omastar
Water Gun / Hydro Pump
Water
Damage per Max Attack: 568
50s to Dynamax
Vaporeon
Water Gun / Hydro Pump
Water
Damage per Max Attack: 562
50s to Dynamax
Urshifu (Rapid strike) Gigantamax
Waterfall / Dynamic Punch
Water
Damage per Max Attack: 884
100s to Dynamax
Gengar Gigantamax
Lick / Shadow Ball
Ghost
Damage per Max Attack: 567
50s to Dynamax
Rhyperior
Smack Down / Rock Wrecker
Rock
Damage per Max Attack: 654
100s to Dynamax
Stands in front and puts up Max Guard.
Coalossal Gigantamax
Smack Down / Rock Slide
Rock
67s standing
100s to Dynamax
Regirock
Rock Throw / Stone Edge
Rock
56s standing
100s to Dynamax
Omastar
Water Gun / Hydro Pump
Water
49s standing
50s to Dynamax
Blissey
Pound / Hyper Beam
Normal
49s standing
50s to Dynamax
Suicune
Water Gun / Hydro Pump
Water
46s standing
50s to Dynamax
Rhyperior
Smack Down / Rock Wrecker
Rock
46s standing
100s to Dynamax
Ho-Oh (S)
Extrasensory / Earthquake
Psychic
45s standing
100s to Dynamax
Eternatus
Poison Jab / Dynamax Cannon
Poison
45s standing
100s to Dynamax
Lugia
Extrasensory / Hydro Pump
Psychic
42s standing
100s to Dynamax
Kabutops
Mud Shot / Stone Edge
Ground
42s standing
50s to Dynamax
Milotic
Waterfall / Surf
Water
41s standing
100s to Dynamax
Latias
Dragon Breath / Aura Sphere
Dragon
41s standing
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Blissey
Pound / Hyper Beam
Normal
69 HP per Max Spirit
50s to Dynamax
Chansey
Pound / Hyper Beam
Normal
67 HP per Max Spirit
50s to Dynamax
Wailord
Water Gun / Surf
Water
49 HP per Max Spirit
50s to Dynamax
Snorlax Gigantamax
Lick / Earthquake
Normal
46 HP per Max Spirit
50s to Dynamax
Vaporeon
Water Gun / Hydro Pump
Water
39 HP per Max Spirit
50s to Dynamax
Wailmer
Water Gun / Scald
Water
39 HP per Max Spirit
50s to Dynamax
Lapras Gigantamax
Water Gun / Sparkling Aria
Ice
39 HP per Max Spirit
50s to Dynamax
Eternatus
Poison Jab / Dynamax Cannon
Poison
38 HP per Max Spirit
100s to Dynamax
Melmetal Gigantamax
Thunder Shock / Rock Slide
Steel
38 HP per Max Spirit
50s to Dynamax
Greedent
Mud Shot / Body Slam
Ground
37 HP per Max Spirit
50s to Dynamax
Rhyperior
Smack Down / Rock Wrecker
Rock
36 HP per Max Spirit
100s to Dynamax
Entei
Fire Spin / Scorching Sands
Fire
36 HP per Max Spirit
100s to Dynamax
The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.
Mechanics and capabilities from the PokeMiners Game Master.
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