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Corviknight

Gigantamax

Flying Steel

Its G-Max move is Flying

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Cinderace

Gigantamax Fire

Tackle / Blast Burn

Damage per Max Attack: 562

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Blissey

Normal

Pound / Wild Charge

49s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Chansey

Normal

Pound / Hyper Beam

67 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Cinderace Gigantamax

    Tackle / Blast Burn

    Fire

    Damage per Max Attack: 562

    50s to Dynamax

  2. 2

    Toxtricity (Low key) Gigantamax

    Spark / Wild Charge

    Electric

    Damage per Max Attack: 531

    50s to Dynamax

  3. 3

    Zapdos

    Thunder Shock / Zap Cannon

    Electric

    Damage per Max Attack: 464

    50s to Dynamax

  4. 4

    Electivire

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 457

    50s to Dynamax

  5. 5

    Raikou

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 443

    50s to Dynamax

  6. 6

    Charizard Gigantamax

    Dragon Breath / Blast Burn

    Fire

    Damage per Max Attack: 529

    50s to Dynamax

  7. 7

    Jolteon

    Thunder Shock / Zap Cannon

    Electric

    Damage per Max Attack: 427

    50s to Dynamax

  8. 8

    Darmanitan (Standard)

    Fire Fang / Overheat

    Fire

    Damage per Max Attack: 481

    100s to Dynamax

  9. 9

    Centiskorch Gigantamax

    Bug Bite / Heat Wave

    Fire

    Damage per Max Attack: 522

    50s to Dynamax

  10. 10

    Moltres

    Fire Spin / Overheat

    Fire

    Damage per Max Attack: 460

    100s to Dynamax

  11. 11

    Flareon

    Fire Spin / Overheat

    Fire

    Damage per Max Attack: 451

    100s to Dynamax

  12. 12

    Raichu

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 360

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    49s standing

    50s to Dynamax

  2. 2

    Registeel

    Lock-On / Zap Cannon

    Normal

    42s standing

    50s to Dynamax

  3. 3

    Lugia

    Extrasensory / Hydro Pump

    Psychic

    42s standing

    100s to Dynamax

  4. 4

    Melmetal Gigantamax

    Thunder Shock / Thunderbolt

    Steel

    39s standing

    50s to Dynamax

  5. 5

    Corviknight Gigantamax

    Sand Attack / Payback

    Flying

    38s standing

    50s to Dynamax

  6. 6

    Chansey

    Pound / Hyper Beam

    Normal

    37s standing

    50s to Dynamax

  7. 7

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    37s standing

    50s to Dynamax

  8. 8

    Ho-Oh (S)

    Incinerate / Sacred Fire

    Fire

    37s standing

    250s to Dynamax

  9. 9

    Suicune

    Water Gun / Hydro Pump

    Water

    36s standing

    50s to Dynamax

  10. 10

    Zapdos

    Thunder Shock / Zap Cannon

    Electric

    35s standing

    50s to Dynamax

  11. 11

    Snorlax Gigantamax

    Lick / Superpower

    Normal

    33s standing

    50s to Dynamax

  12. 12

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    32s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Superpower

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Scald

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Thunderbolt

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Bite / Crunch

    Dark

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.