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Coalossal

Gigantamax

Rock Fire

Its G-Max move is Rock

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Inteleon

Gigantamax Water

Water Gun / Hydro Cannon

Damage per Max Attack: 957

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Blissey

Normal

Pound / Wild Charge

53s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Chansey

Normal

Pound / Psychic

67 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Inteleon Gigantamax

    Water Gun / Hydro Cannon

    Water

    Damage per Max Attack: 957

    50s to Dynamax

  2. 2

    Kingler Gigantamax

    Mud Shot / Crabhammer

    Water

    Damage per Max Attack: 881

    50s to Dynamax

  3. 3

    Excadrill

    Mud Shot / Earthquake

    Ground

    Damage per Max Attack: 726

    50s to Dynamax

  4. 4

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    Damage per Max Attack: 750

    50s to Dynamax

  5. 5

    Blastoise Gigantamax

    Water Gun / Hydro Cannon

    Water

    Damage per Max Attack: 643

    50s to Dynamax

  6. 6

    Starmie

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 605

    50s to Dynamax

  7. 7

    Flygon

    Sand Attack / Earthquake

    Ground

    Damage per Max Attack: 591

    50s to Dynamax

  8. 8

    Omastar

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 597

    50s to Dynamax

  9. 9

    Vaporeon

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 591

    50s to Dynamax

  10. 10

    Urshifu (Rapid strike) Gigantamax

    Waterfall / Dynamic Punch

    Water

    Damage per Max Attack: 929

    100s to Dynamax

  11. 11

    Gyarados

    Waterfall / Hydro Pump

    Water

    Damage per Max Attack: 677

    100s to Dynamax

  12. 12

    Drizzile

    Water Gun / Surf

    Water

    Damage per Max Attack: 540

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    53s standing

    50s to Dynamax

  2. 2

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    49s standing

    150s to Dynamax

  3. 3

    Regirock

    Rock Throw / Earthquake

    Rock

    44s standing

    100s to Dynamax

  4. 4

    Rhydon

    Mud-Slap / Earthquake

    Ground

    41s standing

    150s to Dynamax

  5. 5

    Urshifu (Rapid strike) Gigantamax

    Waterfall / Dynamic Punch

    Water

    41s standing

    100s to Dynamax

  6. 6

    Chansey

    Pound / Psychic

    Normal

    40s standing

    50s to Dynamax

  7. 7

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    40s standing

    50s to Dynamax

  8. 8

    Suicune

    Water Gun / Hydro Pump

    Water

    40s standing

    50s to Dynamax

  9. 9

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    39s standing

    100s to Dynamax

  10. 10

    Milotic

    Waterfall / Surf

    Water

    36s standing

    100s to Dynamax

  11. 11

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    36s standing

    50s to Dynamax

  12. 12

    Latias

    Dragon Breath / Aura Sphere

    Dragon

    36s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Psychic

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Wailmer

    Water Gun / Scald

    Water

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Mud Shot / Trailblaze

    Ground

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

  12. 12

    Entei

    Fire Spin / Scorching Sands

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.