← Power Spots

Toxtricity (Low key)

Gigantamax

Electric Poison

Its G-Max move is Electric

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Excadrill

Ground

Mud Shot / Earthquake

Damage per Max Attack: 997

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Rhyperior

Ground

Mud-Slap / Earthquake

42s standing

150s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Psychic

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Excadrill

    Mud Shot / Earthquake

    Ground

    Damage per Max Attack: 997

    50s to Dynamax

  2. 2

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    Damage per Max Attack: 1,030

    50s to Dynamax

  3. 3

    Flygon

    Sand Attack / Earthquake

    Ground

    Damage per Max Attack: 812

    50s to Dynamax

  4. 4

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    Damage per Max Attack: 945

    150s to Dynamax

  5. 5

    Alakazam

    Psycho Cut / Psychic

    Psychic

    Damage per Max Attack: 660

    50s to Dynamax

  6. 6

    Trapinch

    Sand Attack / Scorching Sands

    Ground

    Damage per Max Attack: 654

    50s to Dynamax

  7. 7

    Rhydon

    Mud-Slap / Earthquake

    Ground

    Damage per Max Attack: 875

    150s to Dynamax

  8. 8

    Kabutops

    Mud Shot / Stone Edge

    Ground

    Damage per Max Attack: 723

    50s to Dynamax

  9. 9

    Gallade

    Psycho Cut / Psychic

    Psychic

    Damage per Max Attack: 582

    50s to Dynamax

  10. 10

    Omastar

    Mud Shot / Hydro Pump

    Ground

    Damage per Max Attack: 683

    50s to Dynamax

  11. 11

    Vibrava

    Sand Attack / Scorching Sands

    Ground

    Damage per Max Attack: 550

    50s to Dynamax

  12. 12

    Metagross

    Zen Headbutt / Earthquake

    Psychic

    Damage per Max Attack: 628

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    42s standing

    150s to Dynamax

  2. 2

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    39s standing

    100s to Dynamax

  3. 3

    Blissey

    Pound / Psychic

    Normal

    37s standing

    50s to Dynamax

  4. 4

    Rhydon

    Mud-Slap / Earthquake

    Ground

    36s standing

    150s to Dynamax

  5. 5

    Flygon

    Sand Attack / Earthquake

    Ground

    32s standing

    50s to Dynamax

  6. 6

    Excadrill

    Mud Shot / Earthquake

    Ground

    32s standing

    50s to Dynamax

  7. 7

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    32s standing

    50s to Dynamax

  8. 8

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    32s standing

    50s to Dynamax

  9. 9

    Registeel

    Lock-On / Hyper Beam

    Normal

    31s standing

    50s to Dynamax

  10. 10

    Regirock

    Lock-On / Earthquake

    Normal

    30s standing

    50s to Dynamax

  11. 11

    Latias

    Zen Headbutt / Psychic

    Psychic

    29s standing

    100s to Dynamax

  12. 12

    Melmetal Gigantamax

    Thunder Shock / Hyper Beam

    Steel

    29s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Psychic

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Psychic

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Lapras Gigantamax

    Psywave / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Scald

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Hyper Beam

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Mud Shot / Body Slam

    Ground

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

  12. 12

    Entei

    Fire Spin / Scorching Sands

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.