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Hatenna

Dynamax

Psychic

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Gengar

Gigantamax Ghost

Lick / Shadow Ball

Damage per Max Attack: 1,175

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Lugia

Dragon

Dragon Tail / Aeroblast

83s standing

100s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Hyper Beam

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Gengar Gigantamax

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 1,175

    50s to Dynamax

  2. 2

    Urshifu (Single strike) Gigantamax

    Sucker Punch / Payback

    Dark

    Damage per Max Attack: 1,145

    50s to Dynamax

  3. 3

    Grimmsnarl Gigantamax

    Sucker Punch / Foul Play

    Dark

    Damage per Max Attack: 1,030

    50s to Dynamax

  4. 4

    Hydreigon

    Bite / Brutal Swing

    Dark

    Damage per Max Attack: 897

    50s to Dynamax

  5. 5

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 718

    50s to Dynamax

  6. 6

    Haunter

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 788

    50s to Dynamax

  7. 7

    Metagross

    Fury Cutter / Meteor Mash

    Bug

    Damage per Max Attack: 751

    50s to Dynamax

  8. 8

    Inteleon Gigantamax

    Pound / Shadow Ball

    Water

    Damage per Max Attack: 737

    50s to Dynamax

  9. 9

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 549

    50s to Dynamax

  10. 10

    Weavile

    Snarl / Foul Play

    Dark

    Damage per Max Attack: 854

    100s to Dynamax

  11. 11

    Butterfree Gigantamax

    Bug Bite / Bug Buzz

    Bug

    Damage per Max Attack: 775

    50s to Dynamax

  12. 12

    Centiskorch Gigantamax

    Bug Bite / Bug Buzz

    Fire

    Damage per Max Attack: 626

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Lugia

    Dragon Tail / Aeroblast

    Dragon

    83s standing

    100s to Dynamax

  2. 2

    Metagross

    Fury Cutter / Meteor Mash

    Bug

    81s standing

    50s to Dynamax

  3. 3

    Registeel

    Metal Claw / Flash Cannon

    Steel

    78s standing

    50s to Dynamax

  4. 4

    Blissey

    Pound / Hyper Beam

    Normal

    74s standing

    50s to Dynamax

  5. 5

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    72s standing

    50s to Dynamax

  6. 6

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    67s standing

    50s to Dynamax

  7. 7

    Corviknight Gigantamax

    Sand Attack / Payback

    Flying

    62s standing

    50s to Dynamax

  8. 8

    Uxie

    Extrasensory / Thunder

    Psychic

    57s standing

    100s to Dynamax

  9. 9

    Chansey

    Pound / Hyper Beam

    Normal

    57s standing

    50s to Dynamax

  10. 10

    Ho-Oh (S)

    Steel Wing / Brave Bird

    Steel

    55s standing

    100s to Dynamax

  11. 11

    Umbreon

    Snarl / Foul Play

    Dark

    54s standing

    100s to Dynamax

  12. 12

    Metang

    Fury Cutter / Gyro Ball

    Bug

    53s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Hyper Beam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Skull Bash

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Bite / Crunch

    Dark

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.