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Hatterene

Gigantamax

Psychic Fairy

Its G-Max move is Fairy

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Zacian (Crowned sword)

Steel

Metal Claw / Behemoth Blade

Damage per Max Attack: 630

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Lugia

Psychic

Extrasensory / Aeroblast

36s standing

100s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Hyper Beam

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 630

    50s to Dynamax

  2. 2

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 482

    50s to Dynamax

  3. 3

    Gengar Gigantamax

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 645

    50s to Dynamax

  4. 4

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    Damage per Max Attack: 563

    50s to Dynamax

  5. 5

    Excadrill

    Metal Claw / Iron Head

    Steel

    Damage per Max Attack: 491

    50s to Dynamax

  6. 6

    Duraludon

    Metal Claw / Flash Cannon

    Steel

    Damage per Max Attack: 462

    50s to Dynamax

  7. 7

    Metagross

    Shadow Claw / Meteor Mash

    Ghost

    Damage per Max Attack: 412

    50s to Dynamax

  8. 8

    Haunter

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 433

    50s to Dynamax

  9. 9

    Eternatus

    Poison Jab / Sludge Bomb

    Poison

    Damage per Max Attack: 532

    100s to Dynamax

  10. 10

    Inteleon Gigantamax

    Pound / Shadow Ball

    Water

    Damage per Max Attack: 405

    50s to Dynamax

  11. 11

    Kingler Gigantamax

    Metal Claw / Crabhammer

    Water

    Damage per Max Attack: 373

    50s to Dynamax

  12. 12

    Gastly

    Lick / Sludge Bomb

    Ghost

    Damage per Max Attack: 366

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Lugia

    Extrasensory / Aeroblast

    Psychic

    36s standing

    100s to Dynamax

  2. 2

    Metagross

    Shadow Claw / Meteor Mash

    Ghost

    33s standing

    50s to Dynamax

  3. 3

    Registeel

    Metal Claw / Flash Cannon

    Steel

    33s standing

    50s to Dynamax

  4. 4

    Blissey

    Pound / Hyper Beam

    Normal

    32s standing

    50s to Dynamax

  5. 5

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    31s standing

    50s to Dynamax

  6. 6

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    28s standing

    50s to Dynamax

  7. 7

    Corviknight Gigantamax

    Sand Attack / Iron Head

    Flying

    28s standing

    50s to Dynamax

  8. 8

    Ho-Oh (S)

    Steel Wing / Brave Bird

    Steel

    25s standing

    100s to Dynamax

  9. 9

    Chansey

    Pound / Hyper Beam

    Normal

    24s standing

    50s to Dynamax

  10. 10

    Uxie

    Extrasensory / Thunder

    Psychic

    23s standing

    100s to Dynamax

  11. 11

    Umbreon

    Snarl / Foul Play

    Dark

    23s standing

    100s to Dynamax

  12. 12

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    22s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Hyper Beam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Heavy Slam

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Sludge Bomb

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Body Slam

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.