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Urshifu (Single strike)

Gigantamax

Fighting Dark

Its G-Max move is Dark

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Hatterene

Gigantamax Fairy

Psycho Cut / Dazzling Gleam

Damage per Max Attack: 966

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Lugia

Dragon

Dragon Tail / Aeroblast

38s standing

100s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Dazzling Gleam

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Hatterene Gigantamax

    Psycho Cut / Dazzling Gleam

    Fairy

    Damage per Max Attack: 966

    50s to Dynamax

  2. 2

    Zacian (Crowned sword)

    Metal Claw / Play Rough

    Steel

    Damage per Max Attack: 405

    50s to Dynamax

  3. 3

    Gardevoir

    Charm / Dazzling Gleam

    Fairy

    Damage per Max Attack: 751

    150s to Dynamax

  4. 4

    Sylveon

    Fairy Wind / Dazzling Gleam

    Fairy

    Damage per Max Attack: 650

    100s to Dynamax

  5. 5

    Gallade

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 470

    50s to Dynamax

  6. 6

    Alakazam

    Counter / Dazzling Gleam

    Fighting

    Damage per Max Attack: 444

    100s to Dynamax

  7. 7

    Hitmonlee

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 446

    50s to Dynamax

  8. 8

    Machamp Gigantamax

    Karate Chop / Dynamic Punch

    Fighting

    Damage per Max Attack: 597

    100s to Dynamax

  9. 9

    Moltres

    Wing Attack / Fly

    Flying

    Damage per Max Attack: 496

    100s to Dynamax

  10. 10

    Latias

    Charm / Aura Sphere

    Fairy

    Damage per Max Attack: 604

    150s to Dynamax

  11. 11

    Whimsicott

    Fairy Wind / Moonblast

    Fairy

    Damage per Max Attack: 534

    100s to Dynamax

  12. 12

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 309

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Lugia

    Dragon Tail / Aeroblast

    Dragon

    38s standing

    100s to Dynamax

  2. 2

    Ho-Oh (S)

    Steel Wing / Brave Bird

    Steel

    27s standing

    100s to Dynamax

  3. 3

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    26s standing

    100s to Dynamax

  4. 4

    Sylveon

    Fairy Wind / Dazzling Gleam

    Fairy

    26s standing

    100s to Dynamax

  5. 5

    Gardevoir

    Charm / Dazzling Gleam

    Fairy

    23s standing

    150s to Dynamax

  6. 6

    Vespiquen

    Air Slash / Bug Buzz

    Flying

    23s standing

    100s to Dynamax

  7. 7

    Blissey

    Pound / Dazzling Gleam

    Normal

    21s standing

    50s to Dynamax

  8. 8

    Gyarados

    Dragon Breath / Hydro Pump

    Dragon

    21s standing

    50s to Dynamax

  9. 9

    Uxie

    Extrasensory / Thunder

    Psychic

    21s standing

    100s to Dynamax

  10. 10

    Orbeetle Gigantamax

    Psycho Cut / Bug Buzz

    Psychic

    20s standing

    50s to Dynamax

  11. 11

    Zapdos

    Thunder Shock / Drill Peck

    Electric

    20s standing

    50s to Dynamax

  12. 12

    Latias

    Charm / Aura Sphere

    Fairy

    20s standing

    150s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Dazzling Gleam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Dazzling Gleam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Superpower

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Body Slam

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Rhyperior

    Mud-Slap / Superpower

    Ground

    36 HP per Max Spirit

    150s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.