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Haunter

Dynamax

Ghost Poison

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Gengar

Gigantamax Ghost

Lick / Shadow Ball

Damage per Max Attack: 1,040

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Blissey

Psychic

Zen Headbutt / Psychic

62s standing

100s to Dynamax

Stands in front and puts up Max Guard.

Healer

Chansey

Psychic

Zen Headbutt / Psychic

67 HP per Max Spirit

100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Gengar Gigantamax

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 1,040

    50s to Dynamax

  2. 2

    Urshifu (Single strike) Gigantamax

    Sucker Punch / Payback

    Dark

    Damage per Max Attack: 1,014

    50s to Dynamax

  3. 3

    Alakazam

    Psycho Cut / Psychic

    Psychic

    Damage per Max Attack: 839

    50s to Dynamax

  4. 4

    Grimmsnarl Gigantamax

    Sucker Punch / Foul Play

    Dark

    Damage per Max Attack: 912

    50s to Dynamax

  5. 5

    Hydreigon

    Bite / Brutal Swing

    Dark

    Damage per Max Attack: 795

    50s to Dynamax

  6. 6

    Excadrill

    Mud Shot / Earthquake

    Ground

    Damage per Max Attack: 792

    50s to Dynamax

  7. 7

    Gallade

    Psycho Cut / Psychic

    Psychic

    Damage per Max Attack: 739

    50s to Dynamax

  8. 8

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 636

    50s to Dynamax

  9. 9

    Haunter

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 698

    50s to Dynamax

  10. 10

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    Damage per Max Attack: 818

    50s to Dynamax

  11. 11

    Metagross

    Shadow Claw / Psychic

    Ghost

    Damage per Max Attack: 665

    50s to Dynamax

  12. 12

    Kadabra

    Psycho Cut / Shadow Ball

    Psychic

    Damage per Max Attack: 724

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Blissey

    Zen Headbutt / Psychic

    Psychic

    62s standing

    100s to Dynamax

  2. 2

    Chansey

    Zen Headbutt / Psychic

    Psychic

    47s standing

    100s to Dynamax

  3. 3

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    42s standing

    50s to Dynamax

  4. 4

    Umbreon

    Snarl / Foul Play

    Dark

    33s standing

    100s to Dynamax

  5. 5

    Greedent

    Bite / Crunch

    Dark

    31s standing

    50s to Dynamax

  6. 6

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    30s standing

    50s to Dynamax

  7. 7

    Registeel

    Metal Claw / Flash Cannon

    Steel

    28s standing

    50s to Dynamax

  8. 8

    Regirock

    Rock Throw / Earthquake

    Rock

    28s standing

    100s to Dynamax

  9. 9

    Regice

    Frost Breath / Earthquake

    Ice

    27s standing

    100s to Dynamax

  10. 10

    Dubwool

    Tackle / Payback

    Normal

    27s standing

    50s to Dynamax

  11. 11

    Urshifu (Single strike) Gigantamax

    Sucker Punch / Payback

    Dark

    26s standing

    50s to Dynamax

  12. 12

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    26s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Zen Headbutt / Psychic

    Psychic

    69 HP per Max Spirit

    100s to Dynamax

  2. 2

    Chansey

    Zen Headbutt / Psychic

    Psychic

    67 HP per Max Spirit

    100s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Lapras Gigantamax

    Psywave / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Bite / Crunch

    Dark

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

  12. 12

    Entei

    Fire Spin / Scorching Sands

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.