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Electabuzz

Dynamax

Electric

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Excadrill

Ground

Mud Shot / Earthquake

Damage per Max Attack: 559

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Flygon

Ground

Sand Attack / Earthquake

43s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Hyper Beam

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Excadrill

    Mud Shot / Earthquake

    Ground

    Damage per Max Attack: 559

    50s to Dynamax

  2. 2

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    Damage per Max Attack: 577

    50s to Dynamax

  3. 3

    Flygon

    Sand Attack / Earthquake

    Ground

    Damage per Max Attack: 455

    50s to Dynamax

  4. 4

    Inteleon Gigantamax

    Pound / Hydro Cannon

    Water

    Damage per Max Attack: 461

    50s to Dynamax

  5. 5

    Gengar Gigantamax

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 459

    50s to Dynamax

  6. 6

    Urshifu (Single strike) Gigantamax

    Sucker Punch / Dynamic Punch

    Dark

    Damage per Max Attack: 447

    50s to Dynamax

  7. 7

    Kingler Gigantamax

    Mud Shot / Crabhammer

    Water

    Damage per Max Attack: 424

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    Damage per Max Attack: 379

    100s to Dynamax

  9. 9

    Rillaboom Gigantamax

    Scratch / Earth Power

    Grass

    Damage per Max Attack: 422

    50s to Dynamax

  10. 10

    Cinderace Gigantamax

    Tackle / Pyroball

    Fire

    Damage per Max Attack: 421

    50s to Dynamax

  11. 11

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    Damage per Max Attack: 530

    150s to Dynamax

  12. 12

    Hatterene Gigantamax

    Psycho Cut / Psychic

    Fairy

    Damage per Max Attack: 419

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Flygon

    Sand Attack / Earthquake

    Ground

    43s standing

    50s to Dynamax

  2. 2

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    42s standing

    100s to Dynamax

  3. 3

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    39s standing

    150s to Dynamax

  4. 4

    Latias

    Dragon Breath / Aura Sphere

    Dragon

    38s standing

    50s to Dynamax

  5. 5

    Blissey

    Pound / Hyper Beam

    Normal

    38s standing

    50s to Dynamax

  6. 6

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    38s standing

    50s to Dynamax

  7. 7

    Appletun Gigantamax

    Bullet Seed / Outrage

    Grass

    37s standing

    100s to Dynamax

  8. 8

    Rhydon

    Mud-Slap / Earthquake

    Ground

    33s standing

    150s to Dynamax

  9. 9

    Latios

    Dragon Breath / Aura Sphere

    Dragon

    33s standing

    50s to Dynamax

  10. 10

    Raikou

    Thunder Shock / Aura Sphere

    Electric

    30s standing

    50s to Dynamax

  11. 11

    Venusaur Gigantamax

    Vine Whip / Frenzy Plant

    Grass

    30s standing

    50s to Dynamax

  12. 12

    Chansey

    Pound / Hyper Beam

    Normal

    29s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Hyper Beam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Psywave / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Scald

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Hyper Beam

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Mud Shot / Body Slam

    Ground

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

  12. 12

    Entei

    Fire Spin / Scorching Sands

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.