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Jolteon

Dynamax

Electric

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Excadrill

Ground

Mud Shot / Earthquake

Damage per Max Attack: 491

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Rhyperior

Ground

Mud-Slap / Earthquake

47s standing

150s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Hyper Beam

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Excadrill

    Mud Shot / Earthquake

    Ground

    Damage per Max Attack: 491

    50s to Dynamax

  2. 2

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    Damage per Max Attack: 507

    50s to Dynamax

  3. 3

    Flygon

    Sand Attack / Earthquake

    Ground

    Damage per Max Attack: 400

    50s to Dynamax

  4. 4

    Inteleon Gigantamax

    Pound / Hydro Cannon

    Water

    Damage per Max Attack: 405

    50s to Dynamax

  5. 5

    Gengar Gigantamax

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 403

    50s to Dynamax

  6. 6

    Urshifu (Single strike) Gigantamax

    Sucker Punch / Dynamic Punch

    Dark

    Damage per Max Attack: 393

    50s to Dynamax

  7. 7

    Kingler Gigantamax

    Mud Shot / Crabhammer

    Water

    Damage per Max Attack: 373

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    Damage per Max Attack: 333

    100s to Dynamax

  9. 9

    Rillaboom Gigantamax

    Scratch / Earth Power

    Grass

    Damage per Max Attack: 371

    50s to Dynamax

  10. 10

    Cinderace Gigantamax

    Tackle / Pyroball

    Fire

    Damage per Max Attack: 370

    50s to Dynamax

  11. 11

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    Damage per Max Attack: 465

    150s to Dynamax

  12. 12

    Hatterene Gigantamax

    Psycho Cut / Psychic

    Fairy

    Damage per Max Attack: 368

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    47s standing

    150s to Dynamax

  2. 2

    Flygon

    Sand Attack / Earthquake

    Ground

    40s standing

    50s to Dynamax

  3. 3

    Rhydon

    Mud-Slap / Earthquake

    Ground

    40s standing

    150s to Dynamax

  4. 4

    Blissey

    Pound / Hyper Beam

    Normal

    34s standing

    50s to Dynamax

  5. 5

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    33s standing

    50s to Dynamax

  6. 6

    Appletun Gigantamax

    Bullet Seed / Outrage

    Grass

    32s standing

    100s to Dynamax

  7. 7

    Excadrill

    Mud Shot / Earthquake

    Ground

    32s standing

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    31s standing

    100s to Dynamax

  9. 9

    Latias

    Dragon Breath / Aura Sphere

    Dragon

    29s standing

    50s to Dynamax

  10. 10

    Chansey

    Pound / Hyper Beam

    Normal

    26s standing

    50s to Dynamax

  11. 11

    Regirock

    Lock-On / Earthquake

    Normal

    25s standing

    50s to Dynamax

  12. 12

    Raikou

    Thunder Shock / Aura Sphere

    Electric

    25s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Hyper Beam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Psywave / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Scald

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Hyper Beam

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Mud Shot / Body Slam

    Ground

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

  12. 12

    Entei

    Fire Spin / Scorching Sands

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.