Attacker
Rillaboom
Gigantamax Grass
Scratch / Drum Beating
Damage per Max Attack: 865
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Dynamax
Rock Water
A Max Battle is fought with three, and each one has a different job.
Attacker
Rillaboom
Gigantamax Grass
Scratch / Drum Beating
Damage per Max Attack: 865
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Wall
Zamazenta (Crowned shield)
Steel
Metal Claw / Behemoth Bash
40s standing
50s to Dynamax
Stands in front and puts up Max Guard.
Healer
Blissey
Normal
Pound / Wild Charge
69 HP per Max Spirit
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Fills the meter fast and unloads the Max Attacks.
Rillaboom Gigantamax
Scratch / Drum Beating
Grass
Damage per Max Attack: 865
50s to Dynamax
Venusaur Gigantamax
Vine Whip / Frenzy Plant
Grass
Damage per Max Attack: 726
50s to Dynamax
Flapple Gigantamax
Dragon Breath / Seed Bomb
Grass
Damage per Max Attack: 780
50s to Dynamax
Tsareena
Razor Leaf / Grass Knot
Grass
Damage per Max Attack: 628
100s to Dynamax
Leafeon
Razor Leaf / Solar Beam
Grass
Damage per Max Attack: 612
100s to Dynamax
Ivysaur
Vine Whip / Solar Beam
Grass
Damage per Max Attack: 440
50s to Dynamax
Toxtricity (Low key) Gigantamax
Spark / Wild Charge
Electric
Damage per Max Attack: 509
50s to Dynamax
Gallade
Low Kick / Leaf Blade
Fighting
Damage per Max Attack: 418
50s to Dynamax
Zapdos
Thunder Shock / Zap Cannon
Electric
Damage per Max Attack: 444
50s to Dynamax
Electivire
Thunder Shock / Wild Charge
Electric
Damage per Max Attack: 438
50s to Dynamax
Excadrill
Mud Shot / Earthquake
Ground
Damage per Max Attack: 448
50s to Dynamax
Raikou
Thunder Shock / Aura Sphere
Electric
Damage per Max Attack: 424
50s to Dynamax
Stands in front and puts up Max Guard.
Zamazenta (Crowned shield)
Metal Claw / Behemoth Bash
Steel
40s standing
50s to Dynamax
Blissey
Pound / Wild Charge
Normal
40s standing
50s to Dynamax
Registeel
Metal Claw / Focus Blast
Steel
32s standing
50s to Dynamax
Chansey
Pound / Psychic
Normal
30s standing
50s to Dynamax
Melmetal Gigantamax
Thunder Shock / Dynamic Punch
Steel
30s standing
50s to Dynamax
Urshifu (Rapid strike) Gigantamax
Counter / Dynamic Punch
Water
29s standing
100s to Dynamax
Suicune
Water Gun / Hydro Pump
Water
28s standing
50s to Dynamax
Zacian (Crowned sword)
Metal Claw / Behemoth Blade
Steel
27s standing
50s to Dynamax
Snorlax Gigantamax
Lick / Earthquake
Normal
27s standing
50s to Dynamax
Eternatus
Dragon Tail / Dynamax Cannon
Dragon
26s standing
100s to Dynamax
Lugia
Extrasensory / Future Sight
Psychic
26s standing
100s to Dynamax
Metagross
Fury Cutter / Earthquake
Bug
26s standing
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Blissey
Pound / Wild Charge
Normal
69 HP per Max Spirit
50s to Dynamax
Chansey
Pound / Psychic
Normal
67 HP per Max Spirit
50s to Dynamax
Wailord
Water Gun / Surf
Water
49 HP per Max Spirit
50s to Dynamax
Snorlax Gigantamax
Lick / Earthquake
Normal
46 HP per Max Spirit
50s to Dynamax
Vaporeon
Water Gun / Hydro Pump
Water
39 HP per Max Spirit
50s to Dynamax
Lapras Gigantamax
Psywave / Sparkling Aria
Ice
39 HP per Max Spirit
50s to Dynamax
Wailmer
Water Gun / Heavy Slam
Water
39 HP per Max Spirit
50s to Dynamax
Eternatus
Dragon Tail / Dynamax Cannon
Dragon
38 HP per Max Spirit
100s to Dynamax
Melmetal Gigantamax
Thunder Shock / Dynamic Punch
Steel
38 HP per Max Spirit
50s to Dynamax
Greedent
Bullet Seed / Trailblaze
Grass
37 HP per Max Spirit
100s to Dynamax
Rhyperior
Mud-Slap / Earthquake
Ground
36 HP per Max Spirit
150s to Dynamax
Entei
Fire Spin / Scorching Sands
Fire
36 HP per Max Spirit
100s to Dynamax
The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.
Mechanics and capabilities from the PokeMiners Game Master.
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