← Power Spots

Kabutops

Dynamax

Rock Water

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Rillaboom

Gigantamax Grass

Scratch / Drum Beating

Damage per Max Attack: 930

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Blissey

Normal

Pound / Wild Charge

39s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Chansey

Normal

Pound / Psychic

67 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Rillaboom Gigantamax

    Scratch / Drum Beating

    Grass

    Damage per Max Attack: 930

    50s to Dynamax

  2. 2

    Venusaur Gigantamax

    Vine Whip / Frenzy Plant

    Grass

    Damage per Max Attack: 780

    50s to Dynamax

  3. 3

    Flapple Gigantamax

    Dragon Breath / Seed Bomb

    Grass

    Damage per Max Attack: 838

    50s to Dynamax

  4. 4

    Tsareena

    Razor Leaf / Grass Knot

    Grass

    Damage per Max Attack: 675

    100s to Dynamax

  5. 5

    Leafeon

    Razor Leaf / Solar Beam

    Grass

    Damage per Max Attack: 658

    100s to Dynamax

  6. 6

    Ivysaur

    Vine Whip / Solar Beam

    Grass

    Damage per Max Attack: 473

    50s to Dynamax

  7. 7

    Toxtricity (Low key) Gigantamax

    Spark / Wild Charge

    Electric

    Damage per Max Attack: 547

    50s to Dynamax

  8. 8

    Gallade

    Low Kick / Leaf Blade

    Fighting

    Damage per Max Attack: 449

    50s to Dynamax

  9. 9

    Zapdos

    Thunder Shock / Zap Cannon

    Electric

    Damage per Max Attack: 477

    50s to Dynamax

  10. 10

    Electivire

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 470

    50s to Dynamax

  11. 11

    Excadrill

    Mud Shot / Earthquake

    Ground

    Damage per Max Attack: 481

    50s to Dynamax

  12. 12

    Raikou

    Thunder Shock / Aura Sphere

    Electric

    Damage per Max Attack: 456

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    39s standing

    50s to Dynamax

  2. 2

    Lugia

    Extrasensory / Future Sight

    Psychic

    34s standing

    100s to Dynamax

  3. 3

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    32s standing

    50s to Dynamax

  4. 4

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    32s standing

    100s to Dynamax

  5. 5

    Suicune

    Water Gun / Hydro Pump

    Water

    32s standing

    50s to Dynamax

  6. 6

    Chansey

    Pound / Psychic

    Normal

    30s standing

    50s to Dynamax

  7. 7

    Urshifu (Rapid strike) Gigantamax

    Counter / Dynamic Punch

    Water

    30s standing

    100s to Dynamax

  8. 8

    Milotic

    Waterfall / Surf

    Water

    29s standing

    100s to Dynamax

  9. 9

    Latias

    Dragon Breath / Aura Sphere

    Dragon

    29s standing

    50s to Dynamax

  10. 10

    Registeel

    Metal Claw / Focus Blast

    Steel

    28s standing

    50s to Dynamax

  11. 11

    Vaporeon

    Water Gun / Hydro Pump

    Water

    27s standing

    50s to Dynamax

  12. 12

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    27s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Psychic

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Psywave / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Bullet Seed / Trailblaze

    Grass

    37 HP per Max Spirit

    100s to Dynamax

  11. 11

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

  12. 12

    Entei

    Fire Spin / Scorching Sands

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.