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Articuno

Dynamax

Ice Flying

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Zacian (Crowned sword)

Steel

Metal Claw / Behemoth Blade

Damage per Max Attack: 495

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Lapras

Gigantamax Ice

Psywave / Sparkling Aria

46s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Wild Charge

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 495

    50s to Dynamax

  2. 2

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 378

    50s to Dynamax

  3. 3

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    Damage per Max Attack: 584

    100s to Dynamax

  4. 4

    Gigalith

    Smack Down / Meteor Beam

    Rock

    Damage per Max Attack: 550

    100s to Dynamax

  5. 5

    Excadrill

    Metal Claw / Rock Slide

    Steel

    Damage per Max Attack: 385

    50s to Dynamax

  6. 6

    Melmetal Gigantamax

    Thunder Shock / Rock Slide

    Steel

    Damage per Max Attack: 442

    50s to Dynamax

  7. 7

    Cinderace Gigantamax

    Tackle / Blast Burn

    Fire

    Damage per Max Attack: 464

    50s to Dynamax

  8. 8

    Toxtricity (Low key) Gigantamax

    Spark / Wild Charge

    Electric

    Damage per Max Attack: 438

    50s to Dynamax

  9. 9

    Zapdos

    Thunder Shock / Ancient Power

    Electric

    Damage per Max Attack: 382

    50s to Dynamax

  10. 10

    Omastar

    Rock Throw / Rock Slide

    Rock

    Damage per Max Attack: 507

    100s to Dynamax

  11. 11

    Electivire

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 377

    50s to Dynamax

  12. 12

    Charizard Gigantamax

    Dragon Breath / Blast Burn

    Fire

    Damage per Max Attack: 437

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Lapras Gigantamax

    Psywave / Sparkling Aria

    Ice

    46s standing

    50s to Dynamax

  2. 2

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    46s standing

    50s to Dynamax

  3. 3

    Registeel

    Metal Claw / Flash Cannon

    Steel

    46s standing

    50s to Dynamax

  4. 4

    Blissey

    Pound / Wild Charge

    Normal

    44s standing

    50s to Dynamax

  5. 5

    Melmetal Gigantamax

    Thunder Shock / Rock Slide

    Steel

    42s standing

    50s to Dynamax

  6. 6

    Regice

    Lock-On / Thunder

    Normal

    41s standing

    50s to Dynamax

  7. 7

    Walrein

    Waterfall / Blizzard

    Water

    41s standing

    100s to Dynamax

  8. 8

    Suicune

    Water Gun / Hydro Pump

    Water

    40s standing

    50s to Dynamax

  9. 9

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    39s standing

    50s to Dynamax

  10. 10

    Metagross

    Bullet Punch / Meteor Mash

    Steel

    37s standing

    100s to Dynamax

  11. 11

    Milotic

    Waterfall / Surf

    Water

    36s standing

    100s to Dynamax

  12. 12

    Coalossal Gigantamax

    Smack Down / Rock Slide

    Rock

    36s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Rollout / Surf

    Rock

    49 HP per Max Spirit

    150s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Heavy Slam

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Psywave / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Rollout / Heavy Slam

    Rock

    39 HP per Max Spirit

    150s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Rock Slide

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Body Slam

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.