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Hoothoot

Dynamax

Normal Flying

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Toxtricity (Low key)

Gigantamax Electric

Spark / Wild Charge

Damage per Max Attack: 1,067

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Blissey

Normal

Pound / Wild Charge

123s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Chansey

Normal

Pound / Hyper Beam

67 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Toxtricity (Low key) Gigantamax

    Spark / Wild Charge

    Electric

    Damage per Max Attack: 1,067

    50s to Dynamax

  2. 2

    Zapdos

    Thunder Shock / Zap Cannon

    Electric

    Damage per Max Attack: 931

    50s to Dynamax

  3. 3

    Electivire

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 917

    50s to Dynamax

  4. 4

    Raikou

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 889

    50s to Dynamax

  5. 5

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 753

    50s to Dynamax

  6. 6

    Jolteon

    Thunder Shock / Zap Cannon

    Electric

    Damage per Max Attack: 858

    50s to Dynamax

  7. 7

    Raichu

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 722

    50s to Dynamax

  8. 8

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 575

    50s to Dynamax

  9. 9

    Electabuzz

    Thunder Shock / Thunderbolt

    Electric

    Damage per Max Attack: 740

    50s to Dynamax

  10. 10

    Inteleon Gigantamax

    Pound / Hydro Cannon

    Water

    Damage per Max Attack: 773

    50s to Dynamax

  11. 11

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    Damage per Max Attack: 889

    100s to Dynamax

  12. 12

    Weavile

    Ice Shard / Avalanche

    Ice

    Damage per Max Attack: 896

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    123s standing

    50s to Dynamax

  2. 2

    Regirock

    Rock Throw / Stone Edge

    Rock

    105s standing

    100s to Dynamax

  3. 3

    Registeel

    Metal Claw / Zap Cannon

    Steel

    97s standing

    50s to Dynamax

  4. 4

    Chansey

    Pound / Hyper Beam

    Normal

    94s standing

    50s to Dynamax

  5. 5

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    93s standing

    50s to Dynamax

  6. 6

    Melmetal Gigantamax

    Thunder Shock / Thunderbolt

    Steel

    90s standing

    50s to Dynamax

  7. 7

    Coalossal Gigantamax

    Smack Down / Rock Slide

    Rock

    86s standing

    100s to Dynamax

  8. 8

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    86s standing

    100s to Dynamax

  9. 9

    Snorlax Gigantamax

    Lick / Hyper Beam

    Normal

    83s standing

    50s to Dynamax

  10. 10

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    82s standing

    50s to Dynamax

  11. 11

    Umbreon

    Snarl / Foul Play

    Dark

    81s standing

    100s to Dynamax

  12. 12

    Lugia

    Extrasensory / Aeroblast

    Psychic

    80s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Blizzard

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Hyper Beam

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Lapras Gigantamax

    Psywave / Blizzard

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Thunderbolt

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Body Slam

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.