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Entei

Dynamax

Fire

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Inteleon

Gigantamax Water

Water Gun / Hydro Cannon

Damage per Max Attack: 685

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Ho-Oh (S)

Psychic

Extrasensory / Earthquake

32s standing

100s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Hyper Beam

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Inteleon Gigantamax

    Water Gun / Hydro Cannon

    Water

    Damage per Max Attack: 685

    50s to Dynamax

  2. 2

    Kingler Gigantamax

    Mud Shot / Crabhammer

    Water

    Damage per Max Attack: 631

    50s to Dynamax

  3. 3

    Excadrill

    Mud Shot / Earthquake

    Ground

    Damage per Max Attack: 520

    50s to Dynamax

  4. 4

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    Damage per Max Attack: 537

    50s to Dynamax

  5. 5

    Blastoise Gigantamax

    Water Gun / Hydro Cannon

    Water

    Damage per Max Attack: 460

    50s to Dynamax

  6. 6

    Starmie

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 433

    50s to Dynamax

  7. 7

    Flygon

    Sand Attack / Earthquake

    Ground

    Damage per Max Attack: 424

    50s to Dynamax

  8. 8

    Omastar

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 427

    50s to Dynamax

  9. 9

    Vaporeon

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 424

    50s to Dynamax

  10. 10

    Urshifu (Rapid strike) Gigantamax

    Waterfall / Dynamic Punch

    Water

    Damage per Max Attack: 665

    100s to Dynamax

  11. 11

    Gengar Gigantamax

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 427

    50s to Dynamax

  12. 12

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    Damage per Max Attack: 493

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Ho-Oh (S)

    Extrasensory / Earthquake

    Psychic

    32s standing

    100s to Dynamax

  2. 2

    Blissey

    Pound / Hyper Beam

    Normal

    32s standing

    50s to Dynamax

  3. 3

    Suicune

    Water Gun / Hydro Pump

    Water

    31s standing

    50s to Dynamax

  4. 4

    Coalossal Gigantamax

    Smack Down / Rock Slide

    Rock

    31s standing

    100s to Dynamax

  5. 5

    Regirock

    Rock Throw / Stone Edge

    Rock

    30s standing

    100s to Dynamax

  6. 6

    Lugia

    Extrasensory / Hydro Pump

    Psychic

    29s standing

    100s to Dynamax

  7. 7

    Milotic

    Waterfall / Surf

    Water

    28s standing

    100s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    28s standing

    100s to Dynamax

  9. 9

    Latias

    Dragon Breath / Aura Sphere

    Dragon

    27s standing

    50s to Dynamax

  10. 10

    Vaporeon

    Water Gun / Hydro Pump

    Water

    27s standing

    50s to Dynamax

  11. 11

    Omastar

    Water Gun / Hydro Pump

    Water

    26s standing

    50s to Dynamax

  12. 12

    Gyarados

    Waterfall / Hydro Pump

    Water

    26s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Hyper Beam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Wailmer

    Water Gun / Scald

    Water

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Rock Slide

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Mud Shot / Body Slam

    Ground

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Entei

    Fire Spin / Scorching Sands

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.