Attacker
Rillaboom
Gigantamax Grass
Scratch / Drum Beating
Damage per Max Attack: 500
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Dynamax
Water
A Max Battle is fought with three, and each one has a different job.
Attacker
Rillaboom
Gigantamax Grass
Scratch / Drum Beating
Damage per Max Attack: 500
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Wall
Blissey
Normal
Pound / Wild Charge
42s standing
50s to Dynamax
Stands in front and puts up Max Guard.
Healer
Chansey
Normal
Pound / Hyper Beam
67 HP per Max Spirit
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Fills the meter fast and unloads the Max Attacks.
Rillaboom Gigantamax
Scratch / Drum Beating
Grass
Damage per Max Attack: 500
50s to Dynamax
Toxtricity (Low key) Gigantamax
Spark / Wild Charge
Electric
Damage per Max Attack: 470
50s to Dynamax
Zapdos
Thunder Shock / Zap Cannon
Electric
Damage per Max Attack: 410
50s to Dynamax
Electivire
Thunder Shock / Wild Charge
Electric
Damage per Max Attack: 404
50s to Dynamax
Venusaur Gigantamax
Vine Whip / Frenzy Plant
Grass
Damage per Max Attack: 419
50s to Dynamax
Raikou
Thunder Shock / Wild Charge
Electric
Damage per Max Attack: 392
50s to Dynamax
Jolteon
Thunder Shock / Zap Cannon
Electric
Damage per Max Attack: 378
50s to Dynamax
Flapple Gigantamax
Dragon Breath / Seed Bomb
Grass
Damage per Max Attack: 451
50s to Dynamax
Raichu
Thunder Shock / Wild Charge
Electric
Damage per Max Attack: 319
50s to Dynamax
Electabuzz
Thunder Shock / Thunderbolt
Electric
Damage per Max Attack: 326
50s to Dynamax
Gengar Gigantamax
Lick / Shadow Ball
Ghost
Damage per Max Attack: 340
50s to Dynamax
Hatterene Gigantamax
Psycho Cut / Power Whip
Fairy
Damage per Max Attack: 310
50s to Dynamax
Stands in front and puts up Max Guard.
Blissey
Pound / Wild Charge
Normal
42s standing
50s to Dynamax
Zamazenta (Crowned shield)
Metal Claw / Behemoth Bash
Steel
35s standing
50s to Dynamax
Lugia
Extrasensory / Aeroblast
Psychic
35s standing
100s to Dynamax
Registeel
Lock-On / Zap Cannon
Normal
34s standing
50s to Dynamax
Suicune
Water Gun / Hydro Pump
Water
34s standing
50s to Dynamax
Zacian (Crowned sword)
Metal Claw / Giga Impact
Steel
34s standing
50s to Dynamax
Chansey
Pound / Hyper Beam
Normal
32s standing
50s to Dynamax
Lapras Gigantamax
Psywave / Skull Bash
Ice
32s standing
50s to Dynamax
Melmetal Gigantamax
Thunder Shock / Thunderbolt
Steel
32s standing
50s to Dynamax
Milotic
Dragon Tail / Hyper Beam
Dragon
31s standing
100s to Dynamax
Regice
Lock-On / Thunder
Normal
31s standing
50s to Dynamax
Vaporeon
Water Gun / Last Resort
Water
29s standing
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Blissey
Pound / Wild Charge
Normal
69 HP per Max Spirit
50s to Dynamax
Chansey
Pound / Hyper Beam
Normal
67 HP per Max Spirit
50s to Dynamax
Wailord
Water Gun / Hyper Beam
Water
49 HP per Max Spirit
50s to Dynamax
Snorlax Gigantamax
Lick / Hyper Beam
Normal
46 HP per Max Spirit
50s to Dynamax
Vaporeon
Water Gun / Last Resort
Water
39 HP per Max Spirit
50s to Dynamax
Lapras Gigantamax
Psywave / Skull Bash
Ice
39 HP per Max Spirit
50s to Dynamax
Wailmer
Water Gun / Body Slam
Water
39 HP per Max Spirit
50s to Dynamax
Eternatus
Poison Jab / Dynamax Cannon
Poison
38 HP per Max Spirit
100s to Dynamax
Melmetal Gigantamax
Thunder Shock / Thunderbolt
Steel
38 HP per Max Spirit
50s to Dynamax
Greedent
Tackle / Trailblaze
Normal
37 HP per Max Spirit
50s to Dynamax
Rhyperior
Smack Down / Rock Wrecker
Rock
36 HP per Max Spirit
100s to Dynamax
Entei
Fire Spin / Scorching Sands
Fire
36 HP per Max Spirit
100s to Dynamax
The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.
Mechanics and capabilities from the PokeMiners Game Master.
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