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Sealeo

Dynamax

Ice Water

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Rillaboom

Gigantamax Grass

Scratch / Drum Beating

Damage per Max Attack: 795

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Blissey

Normal

Pound / Wild Charge

64s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Chansey

Normal

Pound / Hyper Beam

67 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Rillaboom Gigantamax

    Scratch / Drum Beating

    Grass

    Damage per Max Attack: 795

    50s to Dynamax

  2. 2

    Toxtricity (Low key) Gigantamax

    Spark / Wild Charge

    Electric

    Damage per Max Attack: 748

    50s to Dynamax

  3. 3

    Zapdos

    Thunder Shock / Zap Cannon

    Electric

    Damage per Max Attack: 652

    50s to Dynamax

  4. 4

    Electivire

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 643

    50s to Dynamax

  5. 5

    Raikou

    Thunder Shock / Aura Sphere

    Electric

    Damage per Max Attack: 623

    50s to Dynamax

  6. 6

    Venusaur Gigantamax

    Vine Whip / Frenzy Plant

    Grass

    Damage per Max Attack: 667

    50s to Dynamax

  7. 7

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 528

    50s to Dynamax

  8. 8

    Jolteon

    Thunder Shock / Zap Cannon

    Electric

    Damage per Max Attack: 601

    50s to Dynamax

  9. 9

    Gallade

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 613

    50s to Dynamax

  10. 10

    Flapple Gigantamax

    Dragon Breath / Seed Bomb

    Grass

    Damage per Max Attack: 717

    50s to Dynamax

  11. 11

    Hitmonlee

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 582

    50s to Dynamax

  12. 12

    Urshifu (Single strike) Gigantamax

    Sucker Punch / Dynamic Punch

    Dark

    Damage per Max Attack: 526

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    64s standing

    50s to Dynamax

  2. 2

    Lapras Gigantamax

    Psywave / Skull Bash

    Ice

    62s standing

    50s to Dynamax

  3. 3

    Suicune

    Water Gun / Hydro Pump

    Water

    61s standing

    50s to Dynamax

  4. 4

    Walrein

    Waterfall / Earthquake

    Water

    56s standing

    100s to Dynamax

  5. 5

    Milotic

    Dragon Tail / Hyper Beam

    Dragon

    55s standing

    100s to Dynamax

  6. 6

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    52s standing

    50s to Dynamax

  7. 7

    Vaporeon

    Water Gun / Last Resort

    Water

    52s standing

    50s to Dynamax

  8. 8

    Regice

    Lock-On / Focus Blast

    Normal

    51s standing

    50s to Dynamax

  9. 9

    Registeel

    Metal Claw / Focus Blast

    Steel

    51s standing

    50s to Dynamax

  10. 10

    Chansey

    Pound / Hyper Beam

    Normal

    49s standing

    50s to Dynamax

  11. 11

    Lugia

    Extrasensory / Aeroblast

    Psychic

    47s standing

    100s to Dynamax

  12. 12

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    47s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Rollout / Hyper Beam

    Rock

    49 HP per Max Spirit

    150s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Superpower

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Last Resort

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Psywave / Skull Bash

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Rollout / Heavy Slam

    Rock

    39 HP per Max Spirit

    150s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Trailblaze

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.