Attacker
Rillaboom
Gigantamax Grass
Scratch / Drum Beating
Damage per Max Attack: 612
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Dynamax
Ice Water
A Max Battle is fought with three, and each one has a different job.
Attacker
Rillaboom
Gigantamax Grass
Scratch / Drum Beating
Damage per Max Attack: 612
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Wall
Lapras
Gigantamax Ice
Psywave / Skull Bash
48s standing
50s to Dynamax
Stands in front and puts up Max Guard.
Healer
Blissey
Normal
Pound / Wild Charge
69 HP per Max Spirit
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Fills the meter fast and unloads the Max Attacks.
Rillaboom Gigantamax
Scratch / Drum Beating
Grass
Damage per Max Attack: 612
50s to Dynamax
Toxtricity (Low key) Gigantamax
Spark / Wild Charge
Electric
Damage per Max Attack: 576
50s to Dynamax
Zapdos
Thunder Shock / Zap Cannon
Electric
Damage per Max Attack: 502
50s to Dynamax
Electivire
Thunder Shock / Wild Charge
Electric
Damage per Max Attack: 495
50s to Dynamax
Raikou
Thunder Shock / Aura Sphere
Electric
Damage per Max Attack: 480
50s to Dynamax
Venusaur Gigantamax
Vine Whip / Frenzy Plant
Grass
Damage per Max Attack: 513
50s to Dynamax
Zacian (Crowned sword)
Metal Claw / Behemoth Blade
Steel
Damage per Max Attack: 407
50s to Dynamax
Jolteon
Thunder Shock / Zap Cannon
Electric
Damage per Max Attack: 463
50s to Dynamax
Gallade
Low Kick / Close Combat
Fighting
Damage per Max Attack: 472
50s to Dynamax
Flapple Gigantamax
Dragon Breath / Seed Bomb
Grass
Damage per Max Attack: 552
50s to Dynamax
Hitmonlee
Low Kick / Close Combat
Fighting
Damage per Max Attack: 448
50s to Dynamax
Urshifu (Single strike) Gigantamax
Sucker Punch / Dynamic Punch
Dark
Damage per Max Attack: 405
50s to Dynamax
Stands in front and puts up Max Guard.
Lapras Gigantamax
Psywave / Skull Bash
Ice
48s standing
50s to Dynamax
Blissey
Pound / Wild Charge
Normal
45s standing
50s to Dynamax
Walrein
Waterfall / Earthquake
Water
43s standing
100s to Dynamax
Suicune
Water Gun / Hydro Pump
Water
42s standing
50s to Dynamax
Regice
Lock-On / Focus Blast
Normal
39s standing
50s to Dynamax
Milotic
Dragon Tail / Hyper Beam
Dragon
38s standing
100s to Dynamax
Vaporeon
Water Gun / Last Resort
Water
36s standing
50s to Dynamax
Zamazenta (Crowned shield)
Metal Claw / Behemoth Bash
Steel
34s standing
50s to Dynamax
Chansey
Pound / Hyper Beam
Normal
34s standing
50s to Dynamax
Registeel
Metal Claw / Focus Blast
Steel
33s standing
50s to Dynamax
Urshifu (Rapid strike) Gigantamax
Counter / Dynamic Punch
Water
32s standing
100s to Dynamax
Blastoise Gigantamax
Bite / Skull Bash
Water
32s standing
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Blissey
Pound / Wild Charge
Normal
69 HP per Max Spirit
50s to Dynamax
Chansey
Pound / Hyper Beam
Normal
67 HP per Max Spirit
50s to Dynamax
Wailord
Rollout / Hyper Beam
Rock
49 HP per Max Spirit
150s to Dynamax
Snorlax Gigantamax
Lick / Superpower
Normal
46 HP per Max Spirit
50s to Dynamax
Vaporeon
Water Gun / Last Resort
Water
39 HP per Max Spirit
50s to Dynamax
Lapras Gigantamax
Psywave / Skull Bash
Ice
39 HP per Max Spirit
50s to Dynamax
Wailmer
Rollout / Heavy Slam
Rock
39 HP per Max Spirit
150s to Dynamax
Eternatus
Poison Jab / Dynamax Cannon
Poison
38 HP per Max Spirit
100s to Dynamax
Melmetal Gigantamax
Thunder Shock / Dynamic Punch
Steel
38 HP per Max Spirit
50s to Dynamax
Greedent
Tackle / Trailblaze
Normal
37 HP per Max Spirit
50s to Dynamax
Rhyperior
Smack Down / Rock Wrecker
Rock
36 HP per Max Spirit
100s to Dynamax
Entei
Fire Spin / Overheat
Fire
36 HP per Max Spirit
100s to Dynamax
The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.
Mechanics and capabilities from the PokeMiners Game Master.
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