← Power Spots

Beldum

Dynamax

Steel Psychic

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Gengar

Gigantamax Ghost

Lick / Shadow Ball

Damage per Max Attack: 863

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Zamazenta (Crowned shield)

Steel

Metal Claw / Behemoth Bash

122s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Wild Charge

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Gengar Gigantamax

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 863

    50s to Dynamax

  2. 2

    Urshifu (Single strike) Gigantamax

    Sucker Punch / Payback

    Dark

    Damage per Max Attack: 842

    50s to Dynamax

  3. 3

    Cinderace Gigantamax

    Tackle / Blast Burn

    Fire

    Damage per Max Attack: 792

    50s to Dynamax

  4. 4

    Grimmsnarl Gigantamax

    Sucker Punch / Foul Play

    Dark

    Damage per Max Attack: 757

    50s to Dynamax

  5. 5

    Hydreigon

    Bite / Brutal Swing

    Dark

    Damage per Max Attack: 660

    50s to Dynamax

  6. 6

    Excadrill

    Mud Shot / Earthquake

    Ground

    Damage per Max Attack: 657

    50s to Dynamax

  7. 7

    Charizard Gigantamax

    Dragon Breath / Blast Burn

    Fire

    Damage per Max Attack: 745

    50s to Dynamax

  8. 8

    Haunter

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 579

    50s to Dynamax

  9. 9

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    Damage per Max Attack: 679

    50s to Dynamax

  10. 10

    Centiskorch Gigantamax

    Bug Bite / Heat Wave

    Fire

    Damage per Max Attack: 735

    50s to Dynamax

  11. 11

    Darmanitan (Standard)

    Fire Fang / Overheat

    Fire

    Damage per Max Attack: 677

    100s to Dynamax

  12. 12

    Metagross

    Shadow Claw / Earthquake

    Ghost

    Damage per Max Attack: 552

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    122s standing

    50s to Dynamax

  2. 2

    Registeel

    Metal Claw / Focus Blast

    Steel

    118s standing

    50s to Dynamax

  3. 3

    Blissey

    Pound / Wild Charge

    Normal

    113s standing

    50s to Dynamax

  4. 4

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    110s standing

    50s to Dynamax

  5. 5

    Lugia

    Dragon Tail / Hydro Pump

    Dragon

    97s standing

    100s to Dynamax

  6. 6

    Metagross

    Shadow Claw / Earthquake

    Ghost

    95s standing

    50s to Dynamax

  7. 7

    Corviknight Gigantamax

    Sand Attack / Payback

    Flying

    94s standing

    50s to Dynamax

  8. 8

    Suicune

    Snarl / Hydro Pump

    Dark

    92s standing

    100s to Dynamax

  9. 9

    Ho-Oh (S)

    Incinerate / Sacred Fire

    Fire

    91s standing

    250s to Dynamax

  10. 10

    Chansey

    Pound / Hyper Beam

    Normal

    86s standing

    50s to Dynamax

  11. 11

    Milotic

    Waterfall / Surf

    Water

    83s standing

    100s to Dynamax

  12. 12

    Vaporeon

    Water Gun / Hydro Pump

    Water

    79s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Scald

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Bite / Crunch

    Dark

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.