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Metagross

Dynamax

Steel Psychic

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Gengar

Gigantamax Ghost

Lick / Shadow Ball

Damage per Max Attack: 523

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Blissey

Normal

Pound / Wild Charge

32s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Chansey

Normal

Pound / Hyper Beam

67 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Gengar Gigantamax

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 523

    50s to Dynamax

  2. 2

    Urshifu (Single strike) Gigantamax

    Sucker Punch / Payback

    Dark

    Damage per Max Attack: 509

    50s to Dynamax

  3. 3

    Cinderace Gigantamax

    Tackle / Blast Burn

    Fire

    Damage per Max Attack: 479

    50s to Dynamax

  4. 4

    Grimmsnarl Gigantamax

    Sucker Punch / Foul Play

    Dark

    Damage per Max Attack: 458

    50s to Dynamax

  5. 5

    Hydreigon

    Bite / Brutal Swing

    Dark

    Damage per Max Attack: 399

    50s to Dynamax

  6. 6

    Excadrill

    Mud Shot / Earthquake

    Ground

    Damage per Max Attack: 398

    50s to Dynamax

  7. 7

    Charizard Gigantamax

    Dragon Breath / Blast Burn

    Fire

    Damage per Max Attack: 451

    50s to Dynamax

  8. 8

    Haunter

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 351

    50s to Dynamax

  9. 9

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    Damage per Max Attack: 411

    50s to Dynamax

  10. 10

    Centiskorch Gigantamax

    Bug Bite / Heat Wave

    Fire

    Damage per Max Attack: 445

    50s to Dynamax

  11. 11

    Darmanitan (Standard)

    Fire Fang / Overheat

    Fire

    Damage per Max Attack: 410

    100s to Dynamax

  12. 12

    Metagross

    Shadow Claw / Earthquake

    Ghost

    Damage per Max Attack: 334

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    32s standing

    50s to Dynamax

  2. 2

    Lugia

    Dragon Tail / Hydro Pump

    Dragon

    29s standing

    100s to Dynamax

  3. 3

    Ho-Oh (S)

    Incinerate / Sacred Fire

    Fire

    25s standing

    250s to Dynamax

  4. 4

    Registeel

    Metal Claw / Focus Blast

    Steel

    25s standing

    50s to Dynamax

  5. 5

    Chansey

    Pound / Hyper Beam

    Normal

    24s standing

    50s to Dynamax

  6. 6

    Corviknight Gigantamax

    Sand Attack / Payback

    Flying

    24s standing

    50s to Dynamax

  7. 7

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    23s standing

    50s to Dynamax

  8. 8

    Umbreon

    Snarl / Foul Play

    Dark

    23s standing

    100s to Dynamax

  9. 9

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    23s standing

    50s to Dynamax

  10. 10

    Suicune

    Water Gun / Hydro Pump

    Water

    23s standing

    50s to Dynamax

  11. 11

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    22s standing

    50s to Dynamax

  12. 12

    Milotic

    Waterfall / Surf

    Water

    20s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Scald

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Bite / Crunch

    Dark

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.