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Registeel

Dynamax

Steel

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Cinderace

Gigantamax Fire

Tackle / Blast Burn

Damage per Max Attack: 388

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Lugia

Psychic

Extrasensory / Hydro Pump

54s standing

100s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Wild Charge

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Cinderace Gigantamax

    Tackle / Blast Burn

    Fire

    Damage per Max Attack: 388

    50s to Dynamax

  2. 2

    Excadrill

    Mud Shot / Earthquake

    Ground

    Damage per Max Attack: 323

    50s to Dynamax

  3. 3

    Charizard Gigantamax

    Dragon Breath / Blast Burn

    Fire

    Damage per Max Attack: 365

    50s to Dynamax

  4. 4

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    Damage per Max Attack: 333

    50s to Dynamax

  5. 5

    Gallade

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 301

    50s to Dynamax

  6. 6

    Darmanitan (Standard)

    Fire Fang / Overheat

    Fire

    Damage per Max Attack: 332

    100s to Dynamax

  7. 7

    Centiskorch Gigantamax

    Bug Bite / Heat Wave

    Fire

    Damage per Max Attack: 361

    50s to Dynamax

  8. 8

    Hitmonlee

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 286

    50s to Dynamax

  9. 9

    Urshifu (Single strike) Gigantamax

    Sucker Punch / Dynamic Punch

    Dark

    Damage per Max Attack: 258

    50s to Dynamax

  10. 10

    Machamp Gigantamax

    Karate Chop / Dynamic Punch

    Fighting

    Damage per Max Attack: 382

    100s to Dynamax

  11. 11

    Flygon

    Sand Attack / Earthquake

    Ground

    Damage per Max Attack: 263

    50s to Dynamax

  12. 12

    Moltres

    Fire Spin / Overheat

    Fire

    Damage per Max Attack: 318

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Lugia

    Extrasensory / Hydro Pump

    Psychic

    54s standing

    100s to Dynamax

  2. 2

    Blissey

    Pound / Wild Charge

    Normal

    47s standing

    50s to Dynamax

  3. 3

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    42s standing

    100s to Dynamax

  4. 4

    Ho-Oh (S)

    Incinerate / Sacred Fire

    Fire

    42s standing

    250s to Dynamax

  5. 5

    Latias

    Dragon Breath / Aura Sphere

    Dragon

    39s standing

    50s to Dynamax

  6. 6

    Zamazenta (Crowned shield)

    Metal Claw / Close Combat

    Steel

    38s standing

    50s to Dynamax

  7. 7

    Uxie

    Extrasensory / Thunder

    Psychic

    38s standing

    100s to Dynamax

  8. 8

    Metagross

    Shadow Claw / Earthquake

    Ghost

    37s standing

    50s to Dynamax

  9. 9

    Registeel

    Rock Smash / Focus Blast

    Fighting

    37s standing

    150s to Dynamax

  10. 10

    Suicune

    Water Gun / Hydro Pump

    Water

    37s standing

    50s to Dynamax

  11. 11

    Chansey

    Pound / Hyper Beam

    Normal

    36s standing

    50s to Dynamax

  12. 12

    Zapdos

    Thunder Shock / Zap Cannon

    Electric

    35s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Scald

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Mud Shot / Crunch

    Ground

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.