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Dynamax

Dark Ice

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Zacian (Crowned sword)

Steel

Metal Claw / Behemoth Blade

Damage per Max Attack: 667

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Blissey

Normal

Pound / Dazzling Gleam

28s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Chansey

Normal

Pound / Dazzling Gleam

67 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 667

    50s to Dynamax

  2. 2

    Gallade

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 775

    50s to Dynamax

  3. 3

    Hitmonlee

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 735

    50s to Dynamax

  4. 4

    Machamp Gigantamax

    Karate Chop / Dynamic Punch

    Fighting

    Damage per Max Attack: 985

    100s to Dynamax

  5. 5

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 510

    50s to Dynamax

  6. 6

    Alakazam

    Counter / Focus Blast

    Fighting

    Damage per Max Attack: 733

    100s to Dynamax

  7. 7

    Machoke

    Low Kick / Dynamic Punch

    Fighting

    Damage per Max Attack: 591

    50s to Dynamax

  8. 8

    Electivire

    Low Kick / Flamethrower

    Fighting

    Damage per Max Attack: 677

    50s to Dynamax

  9. 9

    Passimian

    Counter / Superpower

    Fighting

    Damage per Max Attack: 729

    100s to Dynamax

  10. 10

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    Damage per Max Attack: 596

    50s to Dynamax

  11. 11

    Cinderace Gigantamax

    Tackle / Focus Blast

    Fire

    Damage per Max Attack: 626

    50s to Dynamax

  12. 12

    Urshifu (Rapid strike) Gigantamax

    Counter / Dynamic Punch

    Water

    Damage per Max Attack: 416

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Blissey

    Pound / Dazzling Gleam

    Normal

    28s standing

    50s to Dynamax

  2. 2

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    27s standing

    50s to Dynamax

  3. 3

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    25s standing

    50s to Dynamax

  4. 4

    Regice

    Rock Smash / Focus Blast

    Fighting

    24s standing

    150s to Dynamax

  5. 5

    Suicune

    Water Gun / Hydro Pump

    Water

    23s standing

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    22s standing

    50s to Dynamax

  7. 7

    Urshifu (Rapid strike) Gigantamax

    Counter / Dynamic Punch

    Water

    22s standing

    100s to Dynamax

  8. 8

    Registeel

    Metal Claw / Focus Blast

    Steel

    22s standing

    50s to Dynamax

  9. 9

    Chansey

    Pound / Dazzling Gleam

    Normal

    22s standing

    50s to Dynamax

  10. 10

    Milotic

    Waterfall / Surf

    Water

    21s standing

    100s to Dynamax

  11. 11

    Umbreon

    Snarl / Last Resort

    Dark

    21s standing

    100s to Dynamax

  12. 12

    Sylveon

    Fairy Wind / Dazzling Gleam

    Fairy

    21s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Dazzling Gleam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Dazzling Gleam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Superpower

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Body Slam

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Smack Down / Superpower

    Rock

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.