← Power Spots

Rhyperior

Dynamax

Ground Rock

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Inteleon

Gigantamax Water

Water Gun / Hydro Cannon

Damage per Max Attack: 994

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Blissey

Normal

Pound / Psychic

30s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Chansey

Normal

Pound / Psychic

67 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Inteleon Gigantamax

    Water Gun / Hydro Cannon

    Water

    Damage per Max Attack: 994

    50s to Dynamax

  2. 2

    Kingler Gigantamax

    Metal Claw / Crabhammer

    Water

    Damage per Max Attack: 915

    50s to Dynamax

  3. 3

    Rillaboom Gigantamax

    Scratch / Drum Beating

    Grass

    Damage per Max Attack: 912

    50s to Dynamax

  4. 4

    Venusaur Gigantamax

    Vine Whip / Frenzy Plant

    Grass

    Damage per Max Attack: 765

    50s to Dynamax

  5. 5

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 606

    50s to Dynamax

  6. 6

    Flapple Gigantamax

    Dragon Breath / Seed Bomb

    Grass

    Damage per Max Attack: 822

    50s to Dynamax

  7. 7

    Blastoise Gigantamax

    Water Gun / Hydro Cannon

    Water

    Damage per Max Attack: 668

    50s to Dynamax

  8. 8

    Starmie

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 628

    50s to Dynamax

  9. 9

    Omastar

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 620

    50s to Dynamax

  10. 10

    Vaporeon

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 614

    50s to Dynamax

  11. 11

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 463

    50s to Dynamax

  12. 12

    Urshifu (Rapid strike) Gigantamax

    Waterfall / Dynamic Punch

    Water

    Damage per Max Attack: 965

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Blissey

    Pound / Psychic

    Normal

    30s standing

    50s to Dynamax

  2. 2

    Lugia

    Extrasensory / Hydro Pump

    Psychic

    28s standing

    100s to Dynamax

  3. 3

    Chansey

    Pound / Psychic

    Normal

    23s standing

    50s to Dynamax

  4. 4

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    22s standing

    50s to Dynamax

  5. 5

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    21s standing

    50s to Dynamax

  6. 6

    Suicune

    Water Gun / Hydro Pump

    Water

    20s standing

    50s to Dynamax

  7. 7

    Corviknight Gigantamax

    Sand Attack / Iron Head

    Flying

    20s standing

    50s to Dynamax

  8. 8

    Registeel

    Metal Claw / Flash Cannon

    Steel

    19s standing

    50s to Dynamax

  9. 9

    Umbreon

    Snarl / Foul Play

    Dark

    19s standing

    100s to Dynamax

  10. 10

    Uxie

    Extrasensory / Future Sight

    Psychic

    19s standing

    100s to Dynamax

  11. 11

    Urshifu (Rapid strike) Gigantamax

    Waterfall / Dynamic Punch

    Water

    19s standing

    100s to Dynamax

  12. 12

    Milotic

    Waterfall / Surf

    Water

    18s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Psychic

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Psychic

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Scald

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Bullet Seed / Trailblaze

    Grass

    37 HP per Max Spirit

    100s to Dynamax

  11. 11

    Rhyperior

    Mud-Slap / Surf

    Ground

    36 HP per Max Spirit

    150s to Dynamax

  12. 12

    Entei

    Fire Spin / Scorching Sands

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.