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Pidove

Dynamax

Normal Flying

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Toxtricity (Low key)

Gigantamax Electric

Spark / Wild Charge

Damage per Max Attack: 1,157

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Regirock

Rock

Rock Throw / Stone Edge

94s standing

100s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Wild Charge

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Toxtricity (Low key) Gigantamax

    Spark / Wild Charge

    Electric

    Damage per Max Attack: 1,157

    50s to Dynamax

  2. 2

    Zapdos

    Thunder Shock / Zap Cannon

    Electric

    Damage per Max Attack: 1,009

    50s to Dynamax

  3. 3

    Electivire

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 994

    50s to Dynamax

  4. 4

    Raikou

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 964

    50s to Dynamax

  5. 5

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 817

    50s to Dynamax

  6. 6

    Jolteon

    Thunder Shock / Zap Cannon

    Electric

    Damage per Max Attack: 930

    50s to Dynamax

  7. 7

    Raichu

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 783

    50s to Dynamax

  8. 8

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 624

    50s to Dynamax

  9. 9

    Electabuzz

    Thunder Shock / Thunderbolt

    Electric

    Damage per Max Attack: 802

    50s to Dynamax

  10. 10

    Inteleon Gigantamax

    Pound / Hydro Cannon

    Water

    Damage per Max Attack: 838

    50s to Dynamax

  11. 11

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    Damage per Max Attack: 964

    100s to Dynamax

  12. 12

    Weavile

    Ice Shard / Avalanche

    Ice

    Damage per Max Attack: 971

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Regirock

    Rock Throw / Stone Edge

    Rock

    94s standing

    100s to Dynamax

  2. 2

    Blissey

    Pound / Wild Charge

    Normal

    83s standing

    50s to Dynamax

  3. 3

    Coalossal Gigantamax

    Smack Down / Rock Slide

    Rock

    82s standing

    100s to Dynamax

  4. 4

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    77s standing

    100s to Dynamax

  5. 5

    Lugia

    Extrasensory / Aeroblast

    Psychic

    72s standing

    100s to Dynamax

  6. 6

    Registeel

    Metal Claw / Zap Cannon

    Steel

    72s standing

    50s to Dynamax

  7. 7

    Melmetal Gigantamax

    Thunder Shock / Thunderbolt

    Steel

    67s standing

    50s to Dynamax

  8. 8

    Rhydon

    Rock Smash / Stone Edge

    Fighting

    65s standing

    150s to Dynamax

  9. 9

    Gigalith

    Lock-On / Meteor Beam

    Normal

    65s standing

    50s to Dynamax

  10. 10

    Chansey

    Pound / Hyper Beam

    Normal

    64s standing

    50s to Dynamax

  11. 11

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    62s standing

    50s to Dynamax

  12. 12

    Omastar

    Rock Throw / Rock Slide

    Rock

    60s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Blizzard

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Hyper Beam

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Lapras Gigantamax

    Psywave / Blizzard

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Thunderbolt

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Body Slam

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.