Attacker
Zacian (Crowned sword)
Steel
Metal Claw / Behemoth Blade
Damage per Max Attack: 993
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Dynamax
Rock
A Max Battle is fought with three, and each one has a different job.
Attacker
Zacian (Crowned sword)
Steel
Metal Claw / Behemoth Blade
Damage per Max Attack: 993
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Wall
Zamazenta (Crowned shield)
Steel
Metal Claw / Behemoth Bash
75s standing
50s to Dynamax
Stands in front and puts up Max Guard.
Healer
Blissey
Normal
Pound / Wild Charge
69 HP per Max Spirit
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Fills the meter fast and unloads the Max Attacks.
Zacian (Crowned sword)
Metal Claw / Behemoth Blade
Steel
Damage per Max Attack: 993
50s to Dynamax
Zamazenta (Crowned shield)
Metal Claw / Behemoth Bash
Steel
Damage per Max Attack: 758
50s to Dynamax
Inteleon Gigantamax
Water Gun / Hydro Cannon
Water
Damage per Max Attack: 1,019
50s to Dynamax
Kingler Gigantamax
Metal Claw / Crabhammer
Water
Damage per Max Attack: 938
50s to Dynamax
Excadrill
Metal Claw / Earthquake
Steel
Damage per Max Attack: 773
50s to Dynamax
Melmetal Gigantamax
Thunder Shock / Double Iron Bash
Steel
Damage per Max Attack: 887
50s to Dynamax
Rillaboom Gigantamax
Scratch / Drum Beating
Grass
Damage per Max Attack: 934
50s to Dynamax
Venusaur Gigantamax
Vine Whip / Frenzy Plant
Grass
Damage per Max Attack: 784
50s to Dynamax
Duraludon
Metal Claw / Flash Cannon
Steel
Damage per Max Attack: 727
50s to Dynamax
Sandaconda Gigantamax
Mud Shot / Earth Power
Ground
Damage per Max Attack: 798
50s to Dynamax
Gallade
Low Kick / Close Combat
Fighting
Damage per Max Attack: 721
50s to Dynamax
Urshifu (Rapid strike) Gigantamax
Counter / Dynamic Punch
Water
Damage per Max Attack: 989
100s to Dynamax
Stands in front and puts up Max Guard.
Zamazenta (Crowned shield)
Metal Claw / Behemoth Bash
Steel
75s standing
50s to Dynamax
Blissey
Pound / Wild Charge
Normal
68s standing
50s to Dynamax
Registeel
Metal Claw / Flash Cannon
Steel
58s standing
50s to Dynamax
Melmetal Gigantamax
Thunder Shock / Double Iron Bash
Steel
54s standing
50s to Dynamax
Chansey
Pound / Psychic
Normal
52s standing
50s to Dynamax
Rhyperior
Mud-Slap / Earthquake
Ground
51s standing
150s to Dynamax
Zacian (Crowned sword)
Metal Claw / Behemoth Blade
Steel
50s standing
50s to Dynamax
Regirock
Rock Smash / Focus Blast
Fighting
47s standing
150s to Dynamax
Metagross
Bullet Punch / Meteor Mash
Steel
47s standing
100s to Dynamax
Snorlax Gigantamax
Lick / Earthquake
Normal
46s standing
50s to Dynamax
Lugia
Extrasensory / Hydro Pump
Psychic
45s standing
100s to Dynamax
Urshifu (Rapid strike) Gigantamax
Counter / Dynamic Punch
Water
44s standing
100s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Blissey
Pound / Wild Charge
Normal
69 HP per Max Spirit
50s to Dynamax
Chansey
Pound / Psychic
Normal
67 HP per Max Spirit
50s to Dynamax
Wailord
Water Gun / Surf
Water
49 HP per Max Spirit
50s to Dynamax
Snorlax Gigantamax
Lick / Earthquake
Normal
46 HP per Max Spirit
50s to Dynamax
Vaporeon
Water Gun / Hydro Pump
Water
39 HP per Max Spirit
50s to Dynamax
Lapras Gigantamax
Water Gun / Sparkling Aria
Ice
39 HP per Max Spirit
50s to Dynamax
Wailmer
Water Gun / Heavy Slam
Water
39 HP per Max Spirit
50s to Dynamax
Eternatus
Dragon Tail / Dynamax Cannon
Dragon
38 HP per Max Spirit
100s to Dynamax
Melmetal Gigantamax
Thunder Shock / Double Iron Bash
Steel
38 HP per Max Spirit
50s to Dynamax
Greedent
Mud Shot / Trailblaze
Ground
37 HP per Max Spirit
50s to Dynamax
Rhyperior
Mud-Slap / Earthquake
Ground
36 HP per Max Spirit
150s to Dynamax
Entei
Fire Spin / Scorching Sands
Fire
36 HP per Max Spirit
100s to Dynamax
The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.
Mechanics and capabilities from the PokeMiners Game Master.
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