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Boldore

Dynamax

Rock

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Zacian (Crowned sword)

Steel

Metal Claw / Behemoth Blade

Damage per Max Attack: 786

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Blissey

Normal

Pound / Wild Charge

47s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Chansey

Normal

Pound / Psychic

67 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 786

    50s to Dynamax

  2. 2

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 600

    50s to Dynamax

  3. 3

    Inteleon Gigantamax

    Water Gun / Hydro Cannon

    Water

    Damage per Max Attack: 806

    50s to Dynamax

  4. 4

    Kingler Gigantamax

    Metal Claw / Crabhammer

    Water

    Damage per Max Attack: 742

    50s to Dynamax

  5. 5

    Excadrill

    Metal Claw / Earthquake

    Steel

    Damage per Max Attack: 612

    50s to Dynamax

  6. 6

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    Damage per Max Attack: 702

    50s to Dynamax

  7. 7

    Rillaboom Gigantamax

    Scratch / Drum Beating

    Grass

    Damage per Max Attack: 739

    50s to Dynamax

  8. 8

    Venusaur Gigantamax

    Vine Whip / Frenzy Plant

    Grass

    Damage per Max Attack: 620

    50s to Dynamax

  9. 9

    Duraludon

    Metal Claw / Flash Cannon

    Steel

    Damage per Max Attack: 575

    50s to Dynamax

  10. 10

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    Damage per Max Attack: 632

    50s to Dynamax

  11. 11

    Gallade

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 571

    50s to Dynamax

  12. 12

    Urshifu (Rapid strike) Gigantamax

    Counter / Dynamic Punch

    Water

    Damage per Max Attack: 783

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    47s standing

    50s to Dynamax

  2. 2

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    37s standing

    50s to Dynamax

  3. 3

    Chansey

    Pound / Psychic

    Normal

    36s standing

    50s to Dynamax

  4. 4

    Lugia

    Extrasensory / Hydro Pump

    Psychic

    35s standing

    100s to Dynamax

  5. 5

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    32s standing

    50s to Dynamax

  6. 6

    Registeel

    Metal Claw / Flash Cannon

    Steel

    31s standing

    50s to Dynamax

  7. 7

    Urshifu (Rapid strike) Gigantamax

    Counter / Dynamic Punch

    Water

    30s standing

    100s to Dynamax

  8. 8

    Urshifu (Single strike) Gigantamax

    Sucker Punch / Dynamic Punch

    Dark

    30s standing

    50s to Dynamax

  9. 9

    Suicune

    Water Gun / Hydro Pump

    Water

    30s standing

    50s to Dynamax

  10. 10

    Umbreon

    Snarl / Foul Play

    Dark

    29s standing

    100s to Dynamax

  11. 11

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    29s standing

    50s to Dynamax

  12. 12

    Corviknight Gigantamax

    Sand Attack / Iron Head

    Flying

    28s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Psychic

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Mud Shot / Trailblaze

    Ground

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

  12. 12

    Entei

    Fire Spin / Scorching Sands

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.