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Malamar

Dynamax

Dark Psychic

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Butterfree

Gigantamax Bug

Bug Bite / Bug Buzz

Damage per Max Attack: 744

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Lugia

Dragon

Dragon Tail / Aeroblast

48s standing

100s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Dazzling Gleam

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Butterfree Gigantamax

    Bug Bite / Bug Buzz

    Bug

    Damage per Max Attack: 744

    50s to Dynamax

  2. 2

    Metagross

    Fury Cutter / Meteor Mash

    Bug

    Damage per Max Attack: 721

    50s to Dynamax

  3. 3

    Centiskorch Gigantamax

    Bug Bite / Bug Buzz

    Fire

    Damage per Max Attack: 376

    50s to Dynamax

  4. 4

    Hatterene Gigantamax

    Psycho Cut / Dazzling Gleam

    Fairy

    Damage per Max Attack: 644

    50s to Dynamax

  5. 5

    Vespiquen

    Fury Cutter / Bug Buzz

    Bug

    Damage per Max Attack: 522

    50s to Dynamax

  6. 6

    Kabutops

    Fury Cutter / Stone Edge

    Bug

    Damage per Max Attack: 623

    50s to Dynamax

  7. 7

    Zacian (Crowned sword)

    Metal Claw / Play Rough

    Steel

    Damage per Max Attack: 431

    50s to Dynamax

  8. 8

    Kingler Gigantamax

    Metal Claw / X-Scissor

    Water

    Damage per Max Attack: 408

    50s to Dynamax

  9. 9

    Sizzlipede

    Bug Bite / Bug Buzz

    Bug

    Damage per Max Attack: 423

    50s to Dynamax

  10. 10

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 330

    50s to Dynamax

  11. 11

    Inteleon Gigantamax

    Pound / Hydro Cannon

    Water

    Damage per Max Attack: 443

    50s to Dynamax

  12. 12

    Gengar Gigantamax

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 441

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Lugia

    Dragon Tail / Aeroblast

    Dragon

    48s standing

    100s to Dynamax

  2. 2

    Blissey

    Pound / Dazzling Gleam

    Normal

    44s standing

    50s to Dynamax

  3. 3

    Zacian (Crowned sword)

    Metal Claw / Play Rough

    Steel

    40s standing

    50s to Dynamax

  4. 4

    Umbreon

    Snarl / Foul Play

    Dark

    38s standing

    100s to Dynamax

  5. 5

    Registeel

    Metal Claw / Flash Cannon

    Steel

    37s standing

    50s to Dynamax

  6. 6

    Regirock

    Lock-On / Stone Edge

    Normal

    35s standing

    50s to Dynamax

  7. 7

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    34s standing

    50s to Dynamax

  8. 8

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    34s standing

    50s to Dynamax

  9. 9

    Chansey

    Pound / Dazzling Gleam

    Normal

    34s standing

    50s to Dynamax

  10. 10

    Corviknight Gigantamax

    Sand Attack / Sky Attack

    Flying

    33s standing

    50s to Dynamax

  11. 11

    Metagross

    Fury Cutter / Meteor Mash

    Bug

    33s standing

    50s to Dynamax

  12. 12

    Ho-Oh (S)

    Steel Wing / Brave Bird

    Steel

    32s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Dazzling Gleam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Dazzling Gleam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Hyper Beam

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Body Slam

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.