Attacker
Cinderace
Gigantamax Fire
Tackle / Blast Burn
Damage per Max Attack: 1,087
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Dynamax
Steel
A Max Battle is fought with three, and each one has a different job.
Attacker
Cinderace
Gigantamax Fire
Tackle / Blast Burn
Damage per Max Attack: 1,087
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Wall
Blissey
Normal
Pound / Wild Charge
75s standing
50s to Dynamax
Stands in front and puts up Max Guard.
Healer
Chansey
Normal
Pound / Hyper Beam
67 HP per Max Spirit
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Fills the meter fast and unloads the Max Attacks.
Cinderace Gigantamax
Tackle / Blast Burn
Fire
Damage per Max Attack: 1,087
50s to Dynamax
Excadrill
Mud Shot / Earthquake
Ground
Damage per Max Attack: 902
50s to Dynamax
Charizard Gigantamax
Dragon Breath / Blast Burn
Fire
Damage per Max Attack: 1,023
50s to Dynamax
Sandaconda Gigantamax
Mud Shot / Earth Power
Ground
Damage per Max Attack: 933
50s to Dynamax
Gallade
Low Kick / Close Combat
Fighting
Damage per Max Attack: 842
50s to Dynamax
Darmanitan (Standard)
Fire Fang / Overheat
Fire
Damage per Max Attack: 929
100s to Dynamax
Centiskorch Gigantamax
Bug Bite / Heat Wave
Fire
Damage per Max Attack: 1,010
50s to Dynamax
Hitmonlee
Low Kick / Close Combat
Fighting
Damage per Max Attack: 799
50s to Dynamax
Urshifu (Single strike) Gigantamax
Sucker Punch / Dynamic Punch
Dark
Damage per Max Attack: 723
50s to Dynamax
Machamp Gigantamax
Karate Chop / Dynamic Punch
Fighting
Damage per Max Attack: 1,070
100s to Dynamax
Flygon
Sand Attack / Earthquake
Ground
Damage per Max Attack: 736
50s to Dynamax
Moltres
Fire Spin / Overheat
Fire
Damage per Max Attack: 889
100s to Dynamax
Stands in front and puts up Max Guard.
Blissey
Pound / Wild Charge
Normal
75s standing
50s to Dynamax
Lugia
Extrasensory / Hydro Pump
Psychic
69s standing
100s to Dynamax
Ho-Oh (S)
Incinerate / Sacred Fire
Fire
68s standing
250s to Dynamax
Zamazenta (Crowned shield)
Metal Claw / Close Combat
Steel
66s standing
50s to Dynamax
Corviknight Gigantamax
Sand Attack / Payback
Flying
61s standing
50s to Dynamax
Registeel
Rock Smash / Focus Blast
Fighting
60s standing
150s to Dynamax
Chansey
Pound / Hyper Beam
Normal
57s standing
50s to Dynamax
Melmetal Gigantamax
Thunder Shock / Dynamic Punch
Steel
56s standing
50s to Dynamax
Suicune
Water Gun / Hydro Pump
Water
53s standing
50s to Dynamax
Snorlax Gigantamax
Lick / Earthquake
Normal
51s standing
50s to Dynamax
Gyarados
Bite / Hydro Pump
Dark
50s standing
50s to Dynamax
Moltres
Fire Spin / Overheat
Fire
50s standing
100s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Blissey
Pound / Wild Charge
Normal
69 HP per Max Spirit
50s to Dynamax
Chansey
Pound / Hyper Beam
Normal
67 HP per Max Spirit
50s to Dynamax
Wailord
Water Gun / Surf
Water
49 HP per Max Spirit
50s to Dynamax
Snorlax Gigantamax
Lick / Earthquake
Normal
46 HP per Max Spirit
50s to Dynamax
Vaporeon
Water Gun / Hydro Pump
Water
39 HP per Max Spirit
50s to Dynamax
Lapras Gigantamax
Water Gun / Sparkling Aria
Ice
39 HP per Max Spirit
50s to Dynamax
Wailmer
Water Gun / Scald
Water
39 HP per Max Spirit
50s to Dynamax
Eternatus
Dragon Tail / Dynamax Cannon
Dragon
38 HP per Max Spirit
100s to Dynamax
Melmetal Gigantamax
Thunder Shock / Dynamic Punch
Steel
38 HP per Max Spirit
50s to Dynamax
Greedent
Mud Shot / Crunch
Ground
37 HP per Max Spirit
50s to Dynamax
Entei
Fire Spin / Overheat
Fire
36 HP per Max Spirit
100s to Dynamax
Rhyperior
Mud-Slap / Earthquake
Ground
36 HP per Max Spirit
150s to Dynamax
The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.
Mechanics and capabilities from the PokeMiners Game Master.
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