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Greedent

Dynamax

Normal

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Zacian (Crowned sword)

Steel

Metal Claw / Behemoth Blade

Damage per Max Attack: 454

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Blissey

Normal

Pound / Hyper Beam

59s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Chansey

Normal

Pound / Hyper Beam

67 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 454

    50s to Dynamax

  2. 2

    Gallade

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 527

    50s to Dynamax

  3. 3

    Hitmonlee

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 500

    50s to Dynamax

  4. 4

    Urshifu (Single strike) Gigantamax

    Sucker Punch / Dynamic Punch

    Dark

    Damage per Max Attack: 453

    50s to Dynamax

  5. 5

    Machamp Gigantamax

    Karate Chop / Dynamic Punch

    Fighting

    Damage per Max Attack: 670

    100s to Dynamax

  6. 6

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 347

    50s to Dynamax

  7. 7

    Inteleon Gigantamax

    Pound / Hydro Cannon

    Water

    Damage per Max Attack: 466

    50s to Dynamax

  8. 8

    Latios

    Dragon Breath / Aura Sphere

    Dragon

    Damage per Max Attack: 371

    50s to Dynamax

  9. 9

    Electivire

    Low Kick / Wild Charge

    Fighting

    Damage per Max Attack: 461

    50s to Dynamax

  10. 10

    Urshifu (Rapid strike) Gigantamax

    Counter / Dynamic Punch

    Water

    Damage per Max Attack: 453

    100s to Dynamax

  11. 11

    Raikou

    Thunder Shock / Aura Sphere

    Electric

    Damage per Max Attack: 335

    50s to Dynamax

  12. 12

    Alakazam

    Psycho Cut / Focus Blast

    Psychic

    Damage per Max Attack: 374

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Blissey

    Pound / Hyper Beam

    Normal

    59s standing

    50s to Dynamax

  2. 2

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    57s standing

    50s to Dynamax

  3. 3

    Lugia

    Extrasensory / Aeroblast

    Psychic

    48s standing

    100s to Dynamax

  4. 4

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    47s standing

    50s to Dynamax

  5. 5

    Registeel

    Metal Claw / Focus Blast

    Steel

    47s standing

    50s to Dynamax

  6. 6

    Ho-Oh (S)

    Steel Wing / Brave Bird

    Steel

    45s standing

    100s to Dynamax

  7. 7

    Chansey

    Pound / Hyper Beam

    Normal

    45s standing

    50s to Dynamax

  8. 8

    Corviknight Gigantamax

    Sand Attack / Sky Attack

    Flying

    44s standing

    50s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    44s standing

    50s to Dynamax

  10. 10

    Umbreon

    Snarl / Foul Play

    Dark

    42s standing

    100s to Dynamax

  11. 11

    Regice

    Lock-On / Focus Blast

    Normal

    41s standing

    50s to Dynamax

  12. 12

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    41s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Hyper Beam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Superpower

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Psywave / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Body Slam

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Smack Down / Superpower

    Rock

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.