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Toxel

Dynamax

Electric Poison

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Excadrill

Ground

Mud Shot / Earthquake

Damage per Max Attack: 1,930

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Lugia

Psychic

Extrasensory / Future Sight

108s standing

100s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Psychic

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Excadrill

    Mud Shot / Earthquake

    Ground

    Damage per Max Attack: 1,930

    50s to Dynamax

  2. 2

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    Damage per Max Attack: 1,994

    50s to Dynamax

  3. 3

    Flygon

    Sand Attack / Earthquake

    Ground

    Damage per Max Attack: 1,573

    50s to Dynamax

  4. 4

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    Damage per Max Attack: 1,830

    150s to Dynamax

  5. 5

    Alakazam

    Psycho Cut / Psychic

    Psychic

    Damage per Max Attack: 1,278

    50s to Dynamax

  6. 6

    Trapinch

    Sand Attack / Scorching Sands

    Ground

    Damage per Max Attack: 1,266

    50s to Dynamax

  7. 7

    Rhydon

    Mud-Slap / Earthquake

    Ground

    Damage per Max Attack: 1,694

    150s to Dynamax

  8. 8

    Kabutops

    Mud Shot / Stone Edge

    Ground

    Damage per Max Attack: 1,400

    50s to Dynamax

  9. 9

    Gallade

    Psycho Cut / Psychic

    Psychic

    Damage per Max Attack: 1,126

    50s to Dynamax

  10. 10

    Omastar

    Mud Shot / Hydro Pump

    Ground

    Damage per Max Attack: 1,323

    50s to Dynamax

  11. 11

    Vibrava

    Sand Attack / Scorching Sands

    Ground

    Damage per Max Attack: 1,066

    50s to Dynamax

  12. 12

    Metagross

    Zen Headbutt / Earthquake

    Psychic

    Damage per Max Attack: 1,216

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Lugia

    Extrasensory / Future Sight

    Psychic

    108s standing

    100s to Dynamax

  2. 2

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    87s standing

    100s to Dynamax

  3. 3

    Gengar Gigantamax

    Lick / Psychic

    Ghost

    81s standing

    50s to Dynamax

  4. 4

    Blissey

    Pound / Psychic

    Normal

    68s standing

    50s to Dynamax

  5. 5

    Ho-Oh (S)

    Extrasensory / Earthquake

    Psychic

    68s standing

    100s to Dynamax

  6. 6

    Metagross

    Zen Headbutt / Earthquake

    Psychic

    68s standing

    100s to Dynamax

  7. 7

    Corviknight Gigantamax

    Sand Attack / Payback

    Flying

    66s standing

    50s to Dynamax

  8. 8

    Uxie

    Extrasensory / Future Sight

    Psychic

    64s standing

    100s to Dynamax

  9. 9

    Latias

    Zen Headbutt / Psychic

    Psychic

    61s standing

    100s to Dynamax

  10. 10

    Zacian (Crowned sword)

    Metal Claw / Giga Impact

    Steel

    61s standing

    50s to Dynamax

  11. 11

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    60s standing

    50s to Dynamax

  12. 12

    Registeel

    Lock-On / Hyper Beam

    Normal

    59s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Psychic

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Psychic

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Lapras Gigantamax

    Psywave / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Scald

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Hyper Beam

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Mud Shot / Body Slam

    Ground

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

  12. 12

    Entei

    Fire Spin / Scorching Sands

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.