Attacker
Excadrill
Ground
Mud Shot / Earthquake
Damage per Max Attack: 1,930
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Dynamax
Electric Poison
A Max Battle is fought with three, and each one has a different job.
Attacker
Excadrill
Ground
Mud Shot / Earthquake
Damage per Max Attack: 1,930
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Wall
Lugia
Psychic
Extrasensory / Future Sight
108s standing
100s to Dynamax
Stands in front and puts up Max Guard.
Healer
Blissey
Normal
Pound / Psychic
69 HP per Max Spirit
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Fills the meter fast and unloads the Max Attacks.
Excadrill
Mud Shot / Earthquake
Ground
Damage per Max Attack: 1,930
50s to Dynamax
Sandaconda Gigantamax
Mud Shot / Earth Power
Ground
Damage per Max Attack: 1,994
50s to Dynamax
Flygon
Sand Attack / Earthquake
Ground
Damage per Max Attack: 1,573
50s to Dynamax
Rhyperior
Mud-Slap / Earthquake
Ground
Damage per Max Attack: 1,830
150s to Dynamax
Alakazam
Psycho Cut / Psychic
Psychic
Damage per Max Attack: 1,278
50s to Dynamax
Trapinch
Sand Attack / Scorching Sands
Ground
Damage per Max Attack: 1,266
50s to Dynamax
Rhydon
Mud-Slap / Earthquake
Ground
Damage per Max Attack: 1,694
150s to Dynamax
Kabutops
Mud Shot / Stone Edge
Ground
Damage per Max Attack: 1,400
50s to Dynamax
Gallade
Psycho Cut / Psychic
Psychic
Damage per Max Attack: 1,126
50s to Dynamax
Omastar
Mud Shot / Hydro Pump
Ground
Damage per Max Attack: 1,323
50s to Dynamax
Vibrava
Sand Attack / Scorching Sands
Ground
Damage per Max Attack: 1,066
50s to Dynamax
Metagross
Zen Headbutt / Earthquake
Psychic
Damage per Max Attack: 1,216
100s to Dynamax
Stands in front and puts up Max Guard.
Lugia
Extrasensory / Future Sight
Psychic
108s standing
100s to Dynamax
Eternatus
Dragon Tail / Dynamax Cannon
Dragon
87s standing
100s to Dynamax
Gengar Gigantamax
Lick / Psychic
Ghost
81s standing
50s to Dynamax
Blissey
Pound / Psychic
Normal
68s standing
50s to Dynamax
Ho-Oh (S)
Extrasensory / Earthquake
Psychic
68s standing
100s to Dynamax
Metagross
Zen Headbutt / Earthquake
Psychic
68s standing
100s to Dynamax
Corviknight Gigantamax
Sand Attack / Payback
Flying
66s standing
50s to Dynamax
Uxie
Extrasensory / Future Sight
Psychic
64s standing
100s to Dynamax
Latias
Zen Headbutt / Psychic
Psychic
61s standing
100s to Dynamax
Zacian (Crowned sword)
Metal Claw / Giga Impact
Steel
61s standing
50s to Dynamax
Zamazenta (Crowned shield)
Metal Claw / Behemoth Bash
Steel
60s standing
50s to Dynamax
Registeel
Lock-On / Hyper Beam
Normal
59s standing
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Blissey
Pound / Psychic
Normal
69 HP per Max Spirit
50s to Dynamax
Chansey
Pound / Psychic
Normal
67 HP per Max Spirit
50s to Dynamax
Wailord
Water Gun / Surf
Water
49 HP per Max Spirit
50s to Dynamax
Snorlax Gigantamax
Lick / Earthquake
Normal
46 HP per Max Spirit
50s to Dynamax
Lapras Gigantamax
Psywave / Sparkling Aria
Ice
39 HP per Max Spirit
50s to Dynamax
Vaporeon
Water Gun / Hydro Pump
Water
39 HP per Max Spirit
50s to Dynamax
Wailmer
Water Gun / Scald
Water
39 HP per Max Spirit
50s to Dynamax
Eternatus
Dragon Tail / Dynamax Cannon
Dragon
38 HP per Max Spirit
100s to Dynamax
Melmetal Gigantamax
Thunder Shock / Hyper Beam
Steel
38 HP per Max Spirit
50s to Dynamax
Greedent
Mud Shot / Body Slam
Ground
37 HP per Max Spirit
50s to Dynamax
Rhyperior
Mud-Slap / Earthquake
Ground
36 HP per Max Spirit
150s to Dynamax
Entei
Fire Spin / Scorching Sands
Fire
36 HP per Max Spirit
100s to Dynamax
The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.
Mechanics and capabilities from the PokeMiners Game Master.
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