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Duraludon

Dynamax

Steel Dragon

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Excadrill

Ground

Mud Shot / Earthquake

Damage per Max Attack: 483

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Zamazenta (Crowned shield)

Steel

Metal Claw / Close Combat

34s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Dazzling Gleam

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Excadrill

    Mud Shot / Earthquake

    Ground

    Damage per Max Attack: 483

    50s to Dynamax

  2. 2

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    Damage per Max Attack: 499

    50s to Dynamax

  3. 3

    Gallade

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 451

    50s to Dynamax

  4. 4

    Hitmonlee

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 428

    50s to Dynamax

  5. 5

    Urshifu (Single strike) Gigantamax

    Sucker Punch / Dynamic Punch

    Dark

    Damage per Max Attack: 387

    50s to Dynamax

  6. 6

    Machamp Gigantamax

    Karate Chop / Dynamic Punch

    Fighting

    Damage per Max Attack: 573

    100s to Dynamax

  7. 7

    Flygon

    Sand Attack / Earthquake

    Ground

    Damage per Max Attack: 394

    50s to Dynamax

  8. 8

    Gengar Gigantamax

    Lick / Focus Blast

    Ghost

    Damage per Max Attack: 397

    50s to Dynamax

  9. 9

    Latios

    Dragon Breath / Aura Sphere

    Dragon

    Damage per Max Attack: 317

    50s to Dynamax

  10. 10

    Alakazam

    Counter / Focus Blast

    Fighting

    Damage per Max Attack: 427

    100s to Dynamax

  11. 11

    Machoke

    Low Kick / Dynamic Punch

    Fighting

    Damage per Max Attack: 344

    50s to Dynamax

  12. 12

    Electivire

    Low Kick / Flamethrower

    Fighting

    Damage per Max Attack: 394

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Zamazenta (Crowned shield)

    Metal Claw / Close Combat

    Steel

    34s standing

    50s to Dynamax

  2. 2

    Registeel

    Rock Smash / Focus Blast

    Fighting

    33s standing

    150s to Dynamax

  3. 3

    Blissey

    Pound / Dazzling Gleam

    Normal

    31s standing

    50s to Dynamax

  4. 4

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    30s standing

    50s to Dynamax

  5. 5

    Zacian (Crowned sword)

    Metal Claw / Close Combat

    Steel

    29s standing

    50s to Dynamax

  6. 6

    Lugia

    Dragon Tail / Aeroblast

    Dragon

    27s standing

    100s to Dynamax

  7. 7

    Metagross

    Shadow Claw / Earthquake

    Ghost

    26s standing

    50s to Dynamax

  8. 8

    Corviknight Gigantamax

    Sand Attack / Payback

    Flying

    26s standing

    50s to Dynamax

  9. 9

    Chansey

    Pound / Dazzling Gleam

    Normal

    24s standing

    50s to Dynamax

  10. 10

    Suicune

    Water Gun / Ice Beam

    Water

    23s standing

    50s to Dynamax

  11. 11

    Ho-Oh (S)

    Incinerate / Earthquake

    Fire

    23s standing

    250s to Dynamax

  12. 12

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    21s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Dazzling Gleam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Dazzling Gleam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Blizzard

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Lapras Gigantamax

    Psywave / Blizzard

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Dynamic Punch

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Mud Shot / Crunch

    Ground

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

  12. 12

    Entei

    Fire Spin / Scorching Sands

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.