Attacker
Excadrill
Ground
Mud Shot / Earthquake
Damage per Max Attack: 483
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Dynamax
Steel Dragon
A Max Battle is fought with three, and each one has a different job.
Attacker
Excadrill
Ground
Mud Shot / Earthquake
Damage per Max Attack: 483
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Wall
Zamazenta (Crowned shield)
Steel
Metal Claw / Close Combat
34s standing
50s to Dynamax
Stands in front and puts up Max Guard.
Healer
Blissey
Normal
Pound / Dazzling Gleam
69 HP per Max Spirit
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Fills the meter fast and unloads the Max Attacks.
Excadrill
Mud Shot / Earthquake
Ground
Damage per Max Attack: 483
50s to Dynamax
Sandaconda Gigantamax
Mud Shot / Earth Power
Ground
Damage per Max Attack: 499
50s to Dynamax
Gallade
Low Kick / Close Combat
Fighting
Damage per Max Attack: 451
50s to Dynamax
Hitmonlee
Low Kick / Close Combat
Fighting
Damage per Max Attack: 428
50s to Dynamax
Urshifu (Single strike) Gigantamax
Sucker Punch / Dynamic Punch
Dark
Damage per Max Attack: 387
50s to Dynamax
Machamp Gigantamax
Karate Chop / Dynamic Punch
Fighting
Damage per Max Attack: 573
100s to Dynamax
Flygon
Sand Attack / Earthquake
Ground
Damage per Max Attack: 394
50s to Dynamax
Gengar Gigantamax
Lick / Focus Blast
Ghost
Damage per Max Attack: 397
50s to Dynamax
Latios
Dragon Breath / Aura Sphere
Dragon
Damage per Max Attack: 317
50s to Dynamax
Alakazam
Counter / Focus Blast
Fighting
Damage per Max Attack: 427
100s to Dynamax
Machoke
Low Kick / Dynamic Punch
Fighting
Damage per Max Attack: 344
50s to Dynamax
Electivire
Low Kick / Flamethrower
Fighting
Damage per Max Attack: 394
50s to Dynamax
Stands in front and puts up Max Guard.
Zamazenta (Crowned shield)
Metal Claw / Close Combat
Steel
34s standing
50s to Dynamax
Registeel
Rock Smash / Focus Blast
Fighting
33s standing
150s to Dynamax
Blissey
Pound / Dazzling Gleam
Normal
31s standing
50s to Dynamax
Melmetal Gigantamax
Thunder Shock / Dynamic Punch
Steel
30s standing
50s to Dynamax
Zacian (Crowned sword)
Metal Claw / Close Combat
Steel
29s standing
50s to Dynamax
Lugia
Dragon Tail / Aeroblast
Dragon
27s standing
100s to Dynamax
Metagross
Shadow Claw / Earthquake
Ghost
26s standing
50s to Dynamax
Corviknight Gigantamax
Sand Attack / Payback
Flying
26s standing
50s to Dynamax
Chansey
Pound / Dazzling Gleam
Normal
24s standing
50s to Dynamax
Suicune
Water Gun / Ice Beam
Water
23s standing
50s to Dynamax
Ho-Oh (S)
Incinerate / Earthquake
Fire
23s standing
250s to Dynamax
Snorlax Gigantamax
Lick / Earthquake
Normal
21s standing
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Blissey
Pound / Dazzling Gleam
Normal
69 HP per Max Spirit
50s to Dynamax
Chansey
Pound / Dazzling Gleam
Normal
67 HP per Max Spirit
50s to Dynamax
Wailord
Water Gun / Blizzard
Water
49 HP per Max Spirit
50s to Dynamax
Snorlax Gigantamax
Lick / Earthquake
Normal
46 HP per Max Spirit
50s to Dynamax
Lapras Gigantamax
Psywave / Blizzard
Ice
39 HP per Max Spirit
50s to Dynamax
Vaporeon
Water Gun / Hydro Pump
Water
39 HP per Max Spirit
50s to Dynamax
Wailmer
Water Gun / Heavy Slam
Water
39 HP per Max Spirit
50s to Dynamax
Eternatus
Dragon Tail / Dynamax Cannon
Dragon
38 HP per Max Spirit
100s to Dynamax
Melmetal Gigantamax
Thunder Shock / Dynamic Punch
Steel
38 HP per Max Spirit
50s to Dynamax
Greedent
Mud Shot / Crunch
Ground
37 HP per Max Spirit
50s to Dynamax
Rhyperior
Mud-Slap / Earthquake
Ground
36 HP per Max Spirit
150s to Dynamax
Entei
Fire Spin / Scorching Sands
Fire
36 HP per Max Spirit
100s to Dynamax
The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.
Mechanics and capabilities from the PokeMiners Game Master.
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