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Urshifu (Rapid strike)

Gigantamax

Fighting Water

Its G-Max move is Water

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Hatterene

Gigantamax Fairy

Psycho Cut / Psychic

Damage per Max Attack: 604

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Lugia

Psychic

Extrasensory / Aeroblast

48s standing

100s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Wild Charge

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Hatterene Gigantamax

    Psycho Cut / Psychic

    Fairy

    Damage per Max Attack: 604

    50s to Dynamax

  2. 2

    Alakazam

    Psycho Cut / Psychic

    Psychic

    Damage per Max Attack: 533

    50s to Dynamax

  3. 3

    Rillaboom Gigantamax

    Scratch / Drum Beating

    Grass

    Damage per Max Attack: 609

    50s to Dynamax

  4. 4

    Toxtricity (Low key) Gigantamax

    Spark / Wild Charge

    Electric

    Damage per Max Attack: 573

    50s to Dynamax

  5. 5

    Zapdos

    Thunder Shock / Zap Cannon

    Electric

    Damage per Max Attack: 500

    50s to Dynamax

  6. 6

    Electivire

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 492

    50s to Dynamax

  7. 7

    Venusaur Gigantamax

    Vine Whip / Frenzy Plant

    Grass

    Damage per Max Attack: 511

    50s to Dynamax

  8. 8

    Raikou

    Thunder Shock / Wild Charge

    Electric

    Damage per Max Attack: 477

    50s to Dynamax

  9. 9

    Gallade

    Psycho Cut / Psychic

    Psychic

    Damage per Max Attack: 470

    50s to Dynamax

  10. 10

    Jolteon

    Thunder Shock / Zap Cannon

    Electric

    Damage per Max Attack: 461

    50s to Dynamax

  11. 11

    Flapple Gigantamax

    Dragon Breath / Fly

    Grass

    Damage per Max Attack: 549

    50s to Dynamax

  12. 12

    Zacian (Crowned sword)

    Air Slash / Play Rough

    Flying

    Damage per Max Attack: 539

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Lugia

    Extrasensory / Aeroblast

    Psychic

    48s standing

    100s to Dynamax

  2. 2

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    32s standing

    100s to Dynamax

  3. 3

    Latias

    Zen Headbutt / Psychic

    Psychic

    29s standing

    100s to Dynamax

  4. 4

    Uxie

    Extrasensory / Future Sight

    Psychic

    26s standing

    100s to Dynamax

  5. 5

    Orbeetle Gigantamax

    Psycho Cut / Psychic

    Psychic

    26s standing

    50s to Dynamax

  6. 6

    Latios

    Zen Headbutt / Psychic

    Psychic

    25s standing

    100s to Dynamax

  7. 7

    Gyarados

    Dragon Breath / Outrage

    Dragon

    25s standing

    50s to Dynamax

  8. 8

    Sylveon

    Fairy Wind / Dazzling Gleam

    Fairy

    23s standing

    100s to Dynamax

  9. 9

    Suicune

    Extrasensory / Hydro Pump

    Psychic

    23s standing

    100s to Dynamax

  10. 10

    Gardevoir

    Confusion / Psychic

    Psychic

    23s standing

    150s to Dynamax

  11. 11

    Venusaur Gigantamax

    Vine Whip / Frenzy Plant

    Grass

    23s standing

    50s to Dynamax

  12. 12

    Vespiquen

    Air Slash / X-Scissor

    Flying

    23s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Psychic

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Zen Headbutt / Hyper Beam

    Psychic

    49 HP per Max Spirit

    100s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Hyper Beam

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Lapras Gigantamax

    Psywave / Skull Bash

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Vaporeon

    Water Gun / Last Resort

    Water

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Body Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Thunderbolt

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Trailblaze

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

  12. 12

    Entei

    Fire Spin / Scorching Sands

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.