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Rhyhorn

Dynamax

Ground Rock

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Inteleon

Gigantamax Water

Water Gun / Hydro Cannon

Damage per Max Attack: 1,435

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Lugia

Psychic

Extrasensory / Hydro Pump

101s standing

100s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Psychic

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Inteleon Gigantamax

    Water Gun / Hydro Cannon

    Water

    Damage per Max Attack: 1,435

    50s to Dynamax

  2. 2

    Kingler Gigantamax

    Metal Claw / Crabhammer

    Water

    Damage per Max Attack: 1,321

    50s to Dynamax

  3. 3

    Rillaboom Gigantamax

    Scratch / Drum Beating

    Grass

    Damage per Max Attack: 1,316

    50s to Dynamax

  4. 4

    Venusaur Gigantamax

    Vine Whip / Frenzy Plant

    Grass

    Damage per Max Attack: 1,103

    50s to Dynamax

  5. 5

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 874

    50s to Dynamax

  6. 6

    Flapple Gigantamax

    Dragon Breath / Seed Bomb

    Grass

    Damage per Max Attack: 1,186

    50s to Dynamax

  7. 7

    Blastoise Gigantamax

    Water Gun / Hydro Cannon

    Water

    Damage per Max Attack: 964

    50s to Dynamax

  8. 8

    Starmie

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 907

    50s to Dynamax

  9. 9

    Omastar

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 895

    50s to Dynamax

  10. 10

    Vaporeon

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 887

    50s to Dynamax

  11. 11

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 668

    50s to Dynamax

  12. 12

    Urshifu (Rapid strike) Gigantamax

    Waterfall / Dynamic Punch

    Water

    Damage per Max Attack: 1,393

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Lugia

    Extrasensory / Hydro Pump

    Psychic

    101s standing

    100s to Dynamax

  2. 2

    Ho-Oh (S)

    Steel Wing / Solar Beam

    Steel

    56s standing

    100s to Dynamax

  3. 3

    Blissey

    Pound / Psychic

    Normal

    55s standing

    50s to Dynamax

  4. 4

    Vespiquen

    Fury Cutter / Bug Buzz

    Bug

    55s standing

    50s to Dynamax

  5. 5

    Articuno

    Ice Shard / Blizzard

    Ice

    54s standing

    100s to Dynamax

  6. 6

    Gyarados

    Waterfall / Hydro Pump

    Water

    52s standing

    100s to Dynamax

  7. 7

    Corviknight Gigantamax

    Sand Attack / Iron Head

    Flying

    46s standing

    50s to Dynamax

  8. 8

    Orbeetle Gigantamax

    Psycho Cut / Psychic

    Psychic

    44s standing

    50s to Dynamax

  9. 9

    Chansey

    Pound / Psychic

    Normal

    42s standing

    50s to Dynamax

  10. 10

    Zapdos

    Thunder Shock / Drill Peck

    Electric

    42s standing

    50s to Dynamax

  11. 11

    Uxie

    Extrasensory / Future Sight

    Psychic

    42s standing

    100s to Dynamax

  12. 12

    Moltres

    Fire Spin / Fly

    Fire

    41s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Psychic

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Psychic

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Scald

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Bullet Seed / Trailblaze

    Grass

    37 HP per Max Spirit

    100s to Dynamax

  11. 11

    Rhyperior

    Mud-Slap / Surf

    Ground

    36 HP per Max Spirit

    150s to Dynamax

  12. 12

    Entei

    Fire Spin / Scorching Sands

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.