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Bulbasaur

Dynamax

Grass Poison

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Alakazam

Psychic

Psycho Cut / Psychic

Damage per Max Attack: 812

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Corviknight

Gigantamax Flying

Sand Attack / Sky Attack

72s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Psychic

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Alakazam

    Psycho Cut / Psychic

    Psychic

    Damage per Max Attack: 812

    50s to Dynamax

  2. 2

    Cinderace Gigantamax

    Tackle / Blast Burn

    Fire

    Damage per Max Attack: 923

    50s to Dynamax

  3. 3

    Charizard Gigantamax

    Dragon Breath / Blast Burn

    Fire

    Damage per Max Attack: 869

    50s to Dynamax

  4. 4

    Gallade

    Psycho Cut / Psychic

    Psychic

    Damage per Max Attack: 716

    50s to Dynamax

  5. 5

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 616

    50s to Dynamax

  6. 6

    Centiskorch Gigantamax

    Bug Bite / Heat Wave

    Fire

    Damage per Max Attack: 858

    50s to Dynamax

  7. 7

    Darmanitan (Standard)

    Fire Fang / Overheat

    Fire

    Damage per Max Attack: 789

    100s to Dynamax

  8. 8

    Moltres

    Fire Spin / Fly

    Fire

    Damage per Max Attack: 755

    100s to Dynamax

  9. 9

    Starmie

    Psywave / Psychic

    Psychic

    Damage per Max Attack: 639

    50s to Dynamax

  10. 10

    Azelf

    Extrasensory / Future Sight

    Psychic

    Damage per Max Attack: 809

    100s to Dynamax

  11. 11

    Kadabra

    Psycho Cut / Psybeam

    Psychic

    Damage per Max Attack: 701

    50s to Dynamax

  12. 12

    Gengar Gigantamax

    Lick / Psychic

    Ghost

    Damage per Max Attack: 630

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Corviknight Gigantamax

    Sand Attack / Sky Attack

    Flying

    72s standing

    50s to Dynamax

  2. 2

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    70s standing

    50s to Dynamax

  3. 3

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    69s standing

    100s to Dynamax

  4. 4

    Registeel

    Metal Claw / Flash Cannon

    Steel

    67s standing

    50s to Dynamax

  5. 5

    Lugia

    Extrasensory / Aeroblast

    Psychic

    67s standing

    100s to Dynamax

  6. 6

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    63s standing

    50s to Dynamax

  7. 7

    Ho-Oh (S)

    Extrasensory / Brave Bird

    Psychic

    61s standing

    100s to Dynamax

  8. 8

    Blissey

    Pound / Psychic

    Normal

    59s standing

    50s to Dynamax

  9. 9

    Duraludon

    Metal Claw / Flash Cannon

    Steel

    55s standing

    50s to Dynamax

  10. 10

    Metagross

    Zen Headbutt / Psychic

    Psychic

    55s standing

    100s to Dynamax

  11. 11

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    53s standing

    50s to Dynamax

  12. 12

    Articuno

    Ice Shard / Blizzard

    Ice

    46s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Psychic

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Psychic

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Zen Headbutt / Blizzard

    Psychic

    49 HP per Max Spirit

    100s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Hyper Beam

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Lapras Gigantamax

    Psywave / Blizzard

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Vaporeon

    Water Gun / Last Resort

    Water

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Body Slam

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.