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Shuckle

Dynamax

Bug Rock

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Zacian (Crowned sword)

Steel

Metal Claw / Behemoth Blade

Damage per Max Attack: 303

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Zamazenta (Crowned shield)

Steel

Metal Claw / Behemoth Bash

443s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Wild Charge

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 303

    50s to Dynamax

  2. 2

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 231

    50s to Dynamax

  3. 3

    Inteleon Gigantamax

    Water Gun / Hydro Cannon

    Water

    Damage per Max Attack: 311

    50s to Dynamax

  4. 4

    Kingler Gigantamax

    Metal Claw / Crabhammer

    Water

    Damage per Max Attack: 286

    50s to Dynamax

  5. 5

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    Damage per Max Attack: 270

    50s to Dynamax

  6. 6

    Excadrill

    Metal Claw / Iron Head

    Steel

    Damage per Max Attack: 236

    50s to Dynamax

  7. 7

    Duraludon

    Metal Claw / Flash Cannon

    Steel

    Damage per Max Attack: 222

    50s to Dynamax

  8. 8

    Metagross

    Bullet Punch / Meteor Mash

    Steel

    Damage per Max Attack: 237

    100s to Dynamax

  9. 9

    Blastoise Gigantamax

    Water Gun / Hydro Cannon

    Water

    Damage per Max Attack: 209

    50s to Dynamax

  10. 10

    Starmie

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 197

    50s to Dynamax

  11. 11

    Omastar

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 194

    50s to Dynamax

  12. 12

    Vaporeon

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 192

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    443s standing

    50s to Dynamax

  2. 2

    Registeel

    Metal Claw / Flash Cannon

    Steel

    292s standing

    50s to Dynamax

  3. 3

    Blissey

    Pound / Wild Charge

    Normal

    279s standing

    50s to Dynamax

  4. 4

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    272s standing

    50s to Dynamax

  5. 5

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    249s standing

    50s to Dynamax

  6. 6

    Excadrill

    Metal Claw / Iron Head

    Steel

    229s standing

    50s to Dynamax

  7. 7

    Urshifu (Rapid strike) Gigantamax

    Waterfall / Dynamic Punch

    Water

    219s standing

    100s to Dynamax

  8. 8

    Chansey

    Pound / Psychic

    Normal

    213s standing

    50s to Dynamax

  9. 9

    Metagross

    Bullet Punch / Meteor Mash

    Steel

    208s standing

    100s to Dynamax

  10. 10

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    190s standing

    100s to Dynamax

  11. 11

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    189s standing

    100s to Dynamax

  12. 12

    Suicune

    Water Gun / Hydro Pump

    Water

    189s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Wild Charge

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Psychic

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Heavy Slam

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Bite / Trailblaze

    Dark

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.