Attacker
Inteleon
Gigantamax Water
Water Gun / Hydro Cannon
Damage per Max Attack: 492
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Dynamax
Fire Flying
A Max Battle is fought with three, and each one has a different job.
Attacker
Inteleon
Gigantamax Water
Water Gun / Hydro Cannon
Damage per Max Attack: 492
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Wall
Blissey
Normal
Pound / Wild Charge
32s standing
50s to Dynamax
Stands in front and puts up Max Guard.
Healer
Chansey
Normal
Pound / Hyper Beam
67 HP per Max Spirit
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Fills the meter fast and unloads the Max Attacks.
Inteleon Gigantamax
Water Gun / Hydro Cannon
Water
Damage per Max Attack: 492
50s to Dynamax
Rhyperior
Smack Down / Rock Wrecker
Rock
Damage per Max Attack: 566
100s to Dynamax
Gigalith
Smack Down / Meteor Beam
Rock
Damage per Max Attack: 533
100s to Dynamax
Toxtricity (Low key) Gigantamax
Spark / Wild Charge
Electric
Damage per Max Attack: 425
50s to Dynamax
Kingler Gigantamax
Metal Claw / Crabhammer
Water
Damage per Max Attack: 453
50s to Dynamax
Zapdos
Thunder Shock / Ancient Power
Electric
Damage per Max Attack: 371
50s to Dynamax
Omastar
Rock Throw / Rock Slide
Rock
Damage per Max Attack: 491
100s to Dynamax
Electivire
Thunder Shock / Wild Charge
Electric
Damage per Max Attack: 365
50s to Dynamax
Raikou
Thunder Shock / Wild Charge
Electric
Damage per Max Attack: 354
50s to Dynamax
Jolteon
Thunder Shock / Zap Cannon
Electric
Damage per Max Attack: 342
50s to Dynamax
Regirock
Rock Throw / Stone Edge
Rock
Damage per Max Attack: 429
100s to Dynamax
Starmie
Water Gun / Power Gem
Water
Damage per Max Attack: 311
50s to Dynamax
Stands in front and puts up Max Guard.
Blissey
Pound / Wild Charge
Normal
32s standing
50s to Dynamax
Lugia
Extrasensory / Hydro Pump
Psychic
32s standing
100s to Dynamax
Ho-Oh (S)
Extrasensory / Brave Bird
Psychic
29s standing
100s to Dynamax
Chansey
Pound / Hyper Beam
Normal
25s standing
50s to Dynamax
Suicune
Water Gun / Hydro Pump
Water
23s standing
50s to Dynamax
Latias
Dragon Breath / Thunder
Dragon
23s standing
50s to Dynamax
Regirock
Rock Throw / Stone Edge
Rock
23s standing
100s to Dynamax
Coalossal Gigantamax
Smack Down / Rock Slide
Rock
22s standing
100s to Dynamax
Eternatus
Poison Jab / Dynamax Cannon
Poison
22s standing
100s to Dynamax
Snorlax Gigantamax
Lick / Hyper Beam
Normal
22s standing
50s to Dynamax
Umbreon
Snarl / Foul Play
Dark
22s standing
100s to Dynamax
Milotic
Waterfall / Surf
Water
21s standing
100s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Blissey
Pound / Wild Charge
Normal
69 HP per Max Spirit
50s to Dynamax
Chansey
Pound / Hyper Beam
Normal
67 HP per Max Spirit
50s to Dynamax
Wailord
Water Gun / Surf
Water
49 HP per Max Spirit
50s to Dynamax
Snorlax Gigantamax
Lick / Hyper Beam
Normal
46 HP per Max Spirit
50s to Dynamax
Vaporeon
Water Gun / Hydro Pump
Water
39 HP per Max Spirit
50s to Dynamax
Lapras Gigantamax
Water Gun / Sparkling Aria
Ice
39 HP per Max Spirit
50s to Dynamax
Wailmer
Water Gun / Scald
Water
39 HP per Max Spirit
50s to Dynamax
Eternatus
Poison Jab / Dynamax Cannon
Poison
38 HP per Max Spirit
100s to Dynamax
Melmetal Gigantamax
Thunder Shock / Rock Slide
Steel
38 HP per Max Spirit
50s to Dynamax
Greedent
Tackle / Body Slam
Normal
37 HP per Max Spirit
50s to Dynamax
Rhyperior
Smack Down / Rock Wrecker
Rock
36 HP per Max Spirit
100s to Dynamax
Entei
Fire Spin / Overheat
Fire
36 HP per Max Spirit
100s to Dynamax
The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.
Mechanics and capabilities from the PokeMiners Game Master.
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