Attacker
Zacian (Crowned sword)
Steel
Metal Claw / Behemoth Blade
Damage per Max Attack: 384
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Dynamax
Ice
A Max Battle is fought with three, and each one has a different job.
Attacker
Zacian (Crowned sword)
Steel
Metal Claw / Behemoth Blade
Damage per Max Attack: 384
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Wall
Lugia
Psychic
Extrasensory / Aeroblast
40s standing
100s to Dynamax
Stands in front and puts up Max Guard.
Healer
Blissey
Normal
Pound / Hyper Beam
69 HP per Max Spirit
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Fills the meter fast and unloads the Max Attacks.
Zacian (Crowned sword)
Metal Claw / Behemoth Blade
Steel
Damage per Max Attack: 384
50s to Dynamax
Zamazenta (Crowned shield)
Metal Claw / Behemoth Bash
Steel
Damage per Max Attack: 293
50s to Dynamax
Cinderace Gigantamax
Tackle / Blast Burn
Fire
Damage per Max Attack: 360
50s to Dynamax
Melmetal Gigantamax
Thunder Shock / Double Iron Bash
Steel
Damage per Max Attack: 343
50s to Dynamax
Excadrill
Metal Claw / Iron Head
Steel
Damage per Max Attack: 299
50s to Dynamax
Charizard Gigantamax
Dragon Breath / Blast Burn
Fire
Damage per Max Attack: 338
50s to Dynamax
Duraludon
Metal Claw / Flash Cannon
Steel
Damage per Max Attack: 281
50s to Dynamax
Gallade
Low Kick / Close Combat
Fighting
Damage per Max Attack: 279
50s to Dynamax
Centiskorch Gigantamax
Bug Bite / Heat Wave
Fire
Damage per Max Attack: 334
50s to Dynamax
Darmanitan (Standard)
Fire Fang / Overheat
Fire
Damage per Max Attack: 308
100s to Dynamax
Hitmonlee
Low Kick / Close Combat
Fighting
Damage per Max Attack: 265
50s to Dynamax
Urshifu (Single strike) Gigantamax
Sucker Punch / Dynamic Punch
Dark
Damage per Max Attack: 239
50s to Dynamax
Stands in front and puts up Max Guard.
Lugia
Extrasensory / Aeroblast
Psychic
40s standing
100s to Dynamax
Blissey
Pound / Hyper Beam
Normal
39s standing
50s to Dynamax
Ho-Oh (S)
Steel Wing / Sacred Fire
Steel
33s standing
100s to Dynamax
Suicune
Water Gun / Hydro Pump
Water
32s standing
50s to Dynamax
Uxie
Extrasensory / Future Sight
Psychic
32s standing
100s to Dynamax
Regice
Lock-On / Focus Blast
Normal
31s standing
50s to Dynamax
Chansey
Pound / Hyper Beam
Normal
30s standing
50s to Dynamax
Orbeetle Gigantamax
Psycho Cut / Psychic
Psychic
29s standing
50s to Dynamax
Milotic
Waterfall / Surf
Water
29s standing
100s to Dynamax
Sylveon
Fairy Wind / Dazzling Gleam
Fairy
29s standing
100s to Dynamax
Articuno
Frost Breath / Ancient Power
Ice
28s standing
100s to Dynamax
Zamazenta (Crowned shield)
Metal Claw / Behemoth Bash
Steel
28s standing
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Blissey
Pound / Hyper Beam
Normal
69 HP per Max Spirit
50s to Dynamax
Chansey
Pound / Hyper Beam
Normal
67 HP per Max Spirit
50s to Dynamax
Wailord
Water Gun / Surf
Water
49 HP per Max Spirit
50s to Dynamax
Snorlax Gigantamax
Lick / Heavy Slam
Normal
46 HP per Max Spirit
50s to Dynamax
Vaporeon
Water Gun / Hydro Pump
Water
39 HP per Max Spirit
50s to Dynamax
Lapras Gigantamax
Psywave / Sparkling Aria
Ice
39 HP per Max Spirit
50s to Dynamax
Wailmer
Water Gun / Heavy Slam
Water
39 HP per Max Spirit
50s to Dynamax
Eternatus
Poison Jab / Dynamax Cannon
Poison
38 HP per Max Spirit
100s to Dynamax
Melmetal Gigantamax
Thunder Shock / Double Iron Bash
Steel
38 HP per Max Spirit
50s to Dynamax
Greedent
Tackle / Body Slam
Normal
37 HP per Max Spirit
50s to Dynamax
Entei
Fire Spin / Overheat
Fire
36 HP per Max Spirit
100s to Dynamax
Rhyperior
Smack Down / Rock Wrecker
Rock
36 HP per Max Spirit
100s to Dynamax
The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.
Mechanics and capabilities from the PokeMiners Game Master.
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