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Glaceon

Dynamax

Ice

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Zacian (Crowned sword)

Steel

Metal Claw / Behemoth Blade

Damage per Max Attack: 564

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Lapras

Gigantamax Ice

Psywave / Sparkling Aria

43s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Hyper Beam

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 564

    50s to Dynamax

  2. 2

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 431

    50s to Dynamax

  3. 3

    Cinderace Gigantamax

    Tackle / Blast Burn

    Fire

    Damage per Max Attack: 529

    50s to Dynamax

  4. 4

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    Damage per Max Attack: 504

    50s to Dynamax

  5. 5

    Excadrill

    Metal Claw / Iron Head

    Steel

    Damage per Max Attack: 439

    50s to Dynamax

  6. 6

    Charizard Gigantamax

    Dragon Breath / Blast Burn

    Fire

    Damage per Max Attack: 498

    50s to Dynamax

  7. 7

    Duraludon

    Metal Claw / Flash Cannon

    Steel

    Damage per Max Attack: 413

    50s to Dynamax

  8. 8

    Gallade

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 410

    50s to Dynamax

  9. 9

    Centiskorch Gigantamax

    Bug Bite / Heat Wave

    Fire

    Damage per Max Attack: 492

    50s to Dynamax

  10. 10

    Darmanitan (Standard)

    Fire Fang / Overheat

    Fire

    Damage per Max Attack: 452

    100s to Dynamax

  11. 11

    Hitmonlee

    Low Kick / Close Combat

    Fighting

    Damage per Max Attack: 389

    50s to Dynamax

  12. 12

    Urshifu (Single strike) Gigantamax

    Sucker Punch / Dynamic Punch

    Dark

    Damage per Max Attack: 352

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Lapras Gigantamax

    Psywave / Sparkling Aria

    Ice

    43s standing

    50s to Dynamax

  2. 2

    Walrein

    Waterfall / Earthquake

    Water

    39s standing

    100s to Dynamax

  3. 3

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    37s standing

    50s to Dynamax

  4. 4

    Regice

    Lock-On / Focus Blast

    Normal

    36s standing

    50s to Dynamax

  5. 5

    Blissey

    Pound / Hyper Beam

    Normal

    35s standing

    50s to Dynamax

  6. 6

    Registeel

    Metal Claw / Flash Cannon

    Steel

    35s standing

    50s to Dynamax

  7. 7

    Suicune

    Water Gun / Hydro Pump

    Water

    34s standing

    50s to Dynamax

  8. 8

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    33s standing

    50s to Dynamax

  9. 9

    Milotic

    Waterfall / Surf

    Water

    31s standing

    100s to Dynamax

  10. 10

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    30s standing

    50s to Dynamax

  11. 11

    Vaporeon

    Water Gun / Hydro Pump

    Water

    29s standing

    50s to Dynamax

  12. 12

    Metagross

    Bullet Punch / Meteor Mash

    Steel

    29s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Hyper Beam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Heavy Slam

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Psywave / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Body Slam

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.