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Gallade

Dynamax

Psychic Fighting

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Gengar

Gigantamax Ghost

Lick / Shadow Ball

Damage per Max Attack: 605

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Lugia

Psychic

Extrasensory / Aeroblast

46s standing

100s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Dazzling Gleam

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Gengar Gigantamax

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 605

    50s to Dynamax

  2. 2

    Hatterene Gigantamax

    Psycho Cut / Dazzling Gleam

    Fairy

    Damage per Max Attack: 552

    50s to Dynamax

  3. 3

    Zacian (Crowned sword)

    Metal Claw / Play Rough

    Steel

    Damage per Max Attack: 370

    50s to Dynamax

  4. 4

    Haunter

    Lick / Shadow Ball

    Ghost

    Damage per Max Attack: 406

    50s to Dynamax

  5. 5

    Moltres

    Wing Attack / Fly

    Flying

    Damage per Max Attack: 454

    100s to Dynamax

  6. 6

    Inteleon Gigantamax

    Pound / Shadow Ball

    Water

    Damage per Max Attack: 380

    50s to Dynamax

  7. 7

    Metagross

    Shadow Claw / Meteor Mash

    Ghost

    Damage per Max Attack: 387

    50s to Dynamax

  8. 8

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 283

    50s to Dynamax

  9. 9

    Alakazam

    Psycho Cut / Shadow Ball

    Psychic

    Damage per Max Attack: 305

    50s to Dynamax

  10. 10

    Zapdos

    Thunder Shock / Drill Peck

    Electric

    Damage per Max Attack: 286

    50s to Dynamax

  11. 11

    Grimmsnarl Gigantamax

    Sucker Punch / Play Rough

    Dark

    Damage per Max Attack: 332

    50s to Dynamax

  12. 12

    Corviknight Gigantamax

    Sand Attack / Sky Attack

    Flying

    Damage per Max Attack: 390

    50s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Lugia

    Extrasensory / Aeroblast

    Psychic

    46s standing

    100s to Dynamax

  2. 2

    Metagross

    Shadow Claw / Meteor Mash

    Ghost

    30s standing

    50s to Dynamax

  3. 3

    Blissey

    Pound / Dazzling Gleam

    Normal

    29s standing

    50s to Dynamax

  4. 4

    Uxie

    Extrasensory / Future Sight

    Psychic

    27s standing

    100s to Dynamax

  5. 5

    Ho-Oh (S)

    Extrasensory / Brave Bird

    Psychic

    26s standing

    100s to Dynamax

  6. 6

    Zacian (Crowned sword)

    Metal Claw / Play Rough

    Steel

    26s standing

    50s to Dynamax

  7. 7

    Registeel

    Metal Claw / Flash Cannon

    Steel

    26s standing

    50s to Dynamax

  8. 8

    Corviknight Gigantamax

    Sand Attack / Sky Attack

    Flying

    25s standing

    50s to Dynamax

  9. 9

    Latias

    Dragon Breath / Psychic

    Dragon

    25s standing

    50s to Dynamax

  10. 10

    Orbeetle Gigantamax

    Psycho Cut / Psychic

    Psychic

    24s standing

    50s to Dynamax

  11. 11

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    24s standing

    50s to Dynamax

  12. 12

    Umbreon

    Snarl / Foul Play

    Dark

    23s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Dazzling Gleam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Dazzling Gleam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Skull Bash

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Psywave / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Dynamax Cannon

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Body Slam

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.