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Drilbur

Dynamax

Ground

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Inteleon

Gigantamax Water

Water Gun / Hydro Cannon

Damage per Max Attack: 1,273

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Lugia

Psychic

Extrasensory / Hydro Pump

69s standing

100s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Hyper Beam

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Inteleon Gigantamax

    Water Gun / Hydro Cannon

    Water

    Damage per Max Attack: 1,273

    50s to Dynamax

  2. 2

    Kingler Gigantamax

    Metal Claw / Crabhammer

    Water

    Damage per Max Attack: 1,172

    50s to Dynamax

  3. 3

    Rillaboom Gigantamax

    Scratch / Drum Beating

    Grass

    Damage per Max Attack: 1,168

    50s to Dynamax

  4. 4

    Venusaur Gigantamax

    Vine Whip / Frenzy Plant

    Grass

    Damage per Max Attack: 979

    50s to Dynamax

  5. 5

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 776

    50s to Dynamax

  6. 6

    Flapple Gigantamax

    Dragon Breath / Seed Bomb

    Grass

    Damage per Max Attack: 1,053

    50s to Dynamax

  7. 7

    Blastoise Gigantamax

    Water Gun / Hydro Cannon

    Water

    Damage per Max Attack: 855

    50s to Dynamax

  8. 8

    Starmie

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 805

    50s to Dynamax

  9. 9

    Omastar

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 794

    50s to Dynamax

  10. 10

    Vaporeon

    Water Gun / Hydro Pump

    Water

    Damage per Max Attack: 787

    50s to Dynamax

  11. 11

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 593

    50s to Dynamax

  12. 12

    Urshifu (Rapid strike) Gigantamax

    Waterfall / Dynamic Punch

    Water

    Damage per Max Attack: 1,237

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Lugia

    Extrasensory / Hydro Pump

    Psychic

    69s standing

    100s to Dynamax

  2. 2

    Blissey

    Pound / Hyper Beam

    Normal

    54s standing

    50s to Dynamax

  3. 3

    Corviknight Gigantamax

    Sand Attack / Sky Attack

    Flying

    42s standing

    50s to Dynamax

  4. 4

    Chansey

    Pound / Hyper Beam

    Normal

    41s standing

    50s to Dynamax

  5. 5

    Articuno

    Ice Shard / Blizzard

    Ice

    40s standing

    100s to Dynamax

  6. 6

    Gyarados

    Waterfall / Hydro Pump

    Water

    39s standing

    100s to Dynamax

  7. 7

    Snorlax Gigantamax

    Lick / Hyper Beam

    Normal

    36s standing

    50s to Dynamax

  8. 8

    Ho-Oh (S)

    Extrasensory / Solar Beam

    Psychic

    36s standing

    100s to Dynamax

  9. 9

    Regice

    Frost Breath / Blizzard

    Ice

    35s standing

    100s to Dynamax

  10. 10

    Noctowl

    Wing Attack / Sky Attack

    Flying

    35s standing

    100s to Dynamax

  11. 11

    Suicune

    Water Gun / Hydro Pump

    Water

    34s standing

    50s to Dynamax

  12. 12

    Umbreon

    Snarl / Foul Play

    Dark

    34s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Hyper Beam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Hyper Beam

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Lapras Gigantamax

    Water Gun / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Scald

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Trailblaze

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Rhyperior

    Mud-Slap / Surf

    Ground

    36 HP per Max Spirit

    150s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.