Attacker
Inteleon
Gigantamax Water
Water Gun / Hydro Cannon
Damage per Max Attack: 885
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Dynamax
Ground Steel
A Max Battle is fought with three, and each one has a different job.
Attacker
Inteleon
Gigantamax Water
Water Gun / Hydro Cannon
Damage per Max Attack: 885
50s to Dynamax
Fills the meter fast and unloads the Max Attacks.
Wall
Lugia
Psychic
Extrasensory / Hydro Pump
39s standing
100s to Dynamax
Stands in front and puts up Max Guard.
Healer
Blissey
Normal
Pound / Hyper Beam
69 HP per Max Spirit
50s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Fills the meter fast and unloads the Max Attacks.
Inteleon Gigantamax
Water Gun / Hydro Cannon
Water
Damage per Max Attack: 885
50s to Dynamax
Kingler Gigantamax
Mud Shot / Crabhammer
Water
Damage per Max Attack: 814
50s to Dynamax
Cinderace Gigantamax
Tackle / Blast Burn
Fire
Damage per Max Attack: 808
50s to Dynamax
Excadrill
Mud Shot / Earthquake
Ground
Damage per Max Attack: 671
50s to Dynamax
Charizard Gigantamax
Dragon Breath / Blast Burn
Fire
Damage per Max Attack: 760
50s to Dynamax
Sandaconda Gigantamax
Mud Shot / Earth Power
Ground
Damage per Max Attack: 693
50s to Dynamax
Gallade
Low Kick / Close Combat
Fighting
Damage per Max Attack: 626
50s to Dynamax
Urshifu (Rapid strike) Gigantamax
Counter / Dynamic Punch
Water
Damage per Max Attack: 859
100s to Dynamax
Darmanitan (Standard)
Fire Fang / Overheat
Fire
Damage per Max Attack: 691
100s to Dynamax
Centiskorch Gigantamax
Bug Bite / Heat Wave
Fire
Damage per Max Attack: 751
50s to Dynamax
Hitmonlee
Low Kick / Close Combat
Fighting
Damage per Max Attack: 594
50s to Dynamax
Urshifu (Single strike) Gigantamax
Sucker Punch / Dynamic Punch
Dark
Damage per Max Attack: 537
50s to Dynamax
Stands in front and puts up Max Guard.
Lugia
Extrasensory / Hydro Pump
Psychic
39s standing
100s to Dynamax
Blissey
Pound / Hyper Beam
Normal
30s standing
50s to Dynamax
Gyarados
Waterfall / Hydro Pump
Water
26s standing
100s to Dynamax
Corviknight Gigantamax
Sand Attack / Payback
Flying
24s standing
50s to Dynamax
Ho-Oh (S)
Incinerate / Sacred Fire
Fire
24s standing
250s to Dynamax
Chansey
Pound / Hyper Beam
Normal
23s standing
50s to Dynamax
Suicune
Water Gun / Hydro Pump
Water
21s standing
50s to Dynamax
Snorlax Gigantamax
Lick / Earthquake
Normal
20s standing
50s to Dynamax
Noctowl
Wing Attack / Shadow Ball
Flying
20s standing
100s to Dynamax
Zapdos
Thunder Shock / Heat Wave
Electric
20s standing
50s to Dynamax
Articuno
Ice Shard / Blizzard
Ice
20s standing
100s to Dynamax
Milotic
Waterfall / Surf
Water
19s standing
100s to Dynamax
Heals the party with Max Spirit — the more HP it has, the more it heals.
Blissey
Pound / Hyper Beam
Normal
69 HP per Max Spirit
50s to Dynamax
Chansey
Pound / Hyper Beam
Normal
67 HP per Max Spirit
50s to Dynamax
Wailord
Water Gun / Surf
Water
49 HP per Max Spirit
50s to Dynamax
Snorlax Gigantamax
Lick / Earthquake
Normal
46 HP per Max Spirit
50s to Dynamax
Vaporeon
Water Gun / Hydro Pump
Water
39 HP per Max Spirit
50s to Dynamax
Lapras Gigantamax
Water Gun / Sparkling Aria
Ice
39 HP per Max Spirit
50s to Dynamax
Wailmer
Water Gun / Scald
Water
39 HP per Max Spirit
50s to Dynamax
Eternatus
Dragon Tail / Dynamax Cannon
Dragon
38 HP per Max Spirit
100s to Dynamax
Melmetal Gigantamax
Thunder Shock / Dynamic Punch
Steel
38 HP per Max Spirit
50s to Dynamax
Greedent
Mud Shot / Trailblaze
Ground
37 HP per Max Spirit
50s to Dynamax
Entei
Fire Spin / Overheat
Fire
36 HP per Max Spirit
100s to Dynamax
Rhyperior
Mud-Slap / Earthquake
Ground
36 HP per Max Spirit
150s to Dynamax
The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.
Mechanics and capabilities from the PokeMiners Game Master.
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