← Power Spots

Whimsicott

Dynamax

Grass Fairy

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Zacian (Crowned sword)

Steel

Metal Claw / Behemoth Blade

Damage per Max Attack: 650

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Ho-Oh (S)

Steel

Steel Wing / Brave Bird

52s standing

100s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Hyper Beam

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 650

    50s to Dynamax

  2. 2

    Eternatus

    Poison Jab / Sludge Bomb

    Poison

    Damage per Max Attack: 878

    100s to Dynamax

  3. 3

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    Damage per Max Attack: 497

    50s to Dynamax

  4. 4

    Cinderace Gigantamax

    Tackle / Blast Burn

    Fire

    Damage per Max Attack: 609

    50s to Dynamax

  5. 5

    Gengar Gigantamax

    Lick / Sludge Bomb

    Ghost

    Damage per Max Attack: 416

    50s to Dynamax

  6. 6

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    Damage per Max Attack: 581

    50s to Dynamax

  7. 7

    Excadrill

    Metal Claw / Iron Head

    Steel

    Damage per Max Attack: 506

    50s to Dynamax

  8. 8

    Duraludon

    Metal Claw / Flash Cannon

    Steel

    Damage per Max Attack: 476

    50s to Dynamax

  9. 9

    Charizard Gigantamax

    Dragon Breath / Blast Burn

    Fire

    Damage per Max Attack: 573

    50s to Dynamax

  10. 10

    Centiskorch Gigantamax

    Bug Bite / Heat Wave

    Fire

    Damage per Max Attack: 566

    50s to Dynamax

  11. 11

    Garbodor Gigantamax

    Infestation / Gunk Shot

    Poison

    Damage per Max Attack: 755

    100s to Dynamax

  12. 12

    Darmanitan (Standard)

    Fire Fang / Overheat

    Fire

    Damage per Max Attack: 521

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Ho-Oh (S)

    Steel Wing / Brave Bird

    Steel

    52s standing

    100s to Dynamax

  2. 2

    Lugia

    Extrasensory / Aeroblast

    Psychic

    48s standing

    100s to Dynamax

  3. 3

    Registeel

    Metal Claw / Flash Cannon

    Steel

    47s standing

    50s to Dynamax

  4. 4

    Corviknight Gigantamax

    Sand Attack / Sky Attack

    Flying

    46s standing

    50s to Dynamax

  5. 5

    Blissey

    Pound / Hyper Beam

    Normal

    45s standing

    50s to Dynamax

  6. 6

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    44s standing

    50s to Dynamax

  7. 7

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    41s standing

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Sludge Bomb

    Poison

    40s standing

    100s to Dynamax

  9. 9

    Moltres

    Fire Spin / Fly

    Fire

    38s standing

    100s to Dynamax

  10. 10

    Metagross

    Bullet Punch / Meteor Mash

    Steel

    38s standing

    100s to Dynamax

  11. 11

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    37s standing

    50s to Dynamax

  12. 12

    Entei

    Fire Spin / Overheat

    Fire

    36s standing

    100s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Hyper Beam

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Hyper Beam

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Blizzard

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Heavy Slam

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Lapras Gigantamax

    Psywave / Blizzard

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Vaporeon

    Water Gun / Last Resort

    Water

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Poison Jab / Sludge Bomb

    Poison

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Tackle / Body Slam

    Normal

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Entei

    Fire Spin / Overheat

    Fire

    36 HP per Max Spirit

    100s to Dynamax

  12. 12

    Rhyperior

    Smack Down / Rock Wrecker

    Rock

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.