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Trubbish

Dynamax

Poison

The ideal party

A Max Battle is fought with three, and each one has a different job.

Attacker

Alakazam

Psychic

Psycho Cut / Psychic

Damage per Max Attack: 747

50s to Dynamax

Fills the meter fast and unloads the Max Attacks.

Wall

Zamazenta (Crowned shield)

Steel

Metal Claw / Behemoth Bash

111s standing

50s to Dynamax

Stands in front and puts up Max Guard.

Healer

Blissey

Normal

Pound / Psychic

69 HP per Max Spirit

50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

Full ranking

Fills the meter fast and unloads the Max Attacks.

  1. 1

    Alakazam

    Psycho Cut / Psychic

    Psychic

    Damage per Max Attack: 747

    50s to Dynamax

  2. 2

    Excadrill

    Mud Shot / Earthquake

    Ground

    Damage per Max Attack: 705

    50s to Dynamax

  3. 3

    Gallade

    Psycho Cut / Psychic

    Psychic

    Damage per Max Attack: 658

    50s to Dynamax

  4. 4

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    Damage per Max Attack: 567

    50s to Dynamax

  5. 5

    Sandaconda Gigantamax

    Mud Shot / Earth Power

    Ground

    Damage per Max Attack: 729

    50s to Dynamax

  6. 6

    Starmie

    Psywave / Psychic

    Psychic

    Damage per Max Attack: 588

    50s to Dynamax

  7. 7

    Azelf

    Extrasensory / Future Sight

    Psychic

    Damage per Max Attack: 744

    100s to Dynamax

  8. 8

    Flygon

    Sand Attack / Earthquake

    Ground

    Damage per Max Attack: 575

    50s to Dynamax

  9. 9

    Kadabra

    Psycho Cut / Psybeam

    Psychic

    Damage per Max Attack: 645

    50s to Dynamax

  10. 10

    Gengar Gigantamax

    Lick / Psychic

    Ghost

    Damage per Max Attack: 579

    50s to Dynamax

  11. 11

    Latios

    Zen Headbutt / Psychic

    Psychic

    Damage per Max Attack: 739

    100s to Dynamax

  12. 12

    Espeon

    Zen Headbutt / Psychic

    Psychic

    Damage per Max Attack: 721

    100s to Dynamax

Stands in front and puts up Max Guard.

  1. 1

    Zamazenta (Crowned shield)

    Metal Claw / Behemoth Bash

    Steel

    111s standing

    50s to Dynamax

  2. 2

    Registeel

    Metal Claw / Flash Cannon

    Steel

    107s standing

    50s to Dynamax

  3. 3

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    100s standing

    50s to Dynamax

  4. 4

    Corviknight Gigantamax

    Sand Attack / Sky Attack

    Flying

    96s standing

    50s to Dynamax

  5. 5

    Blissey

    Pound / Psychic

    Normal

    90s standing

    50s to Dynamax

  6. 6

    Metagross

    Zen Headbutt / Psychic

    Psychic

    87s standing

    100s to Dynamax

  7. 7

    Lugia

    Extrasensory / Future Sight

    Psychic

    87s standing

    100s to Dynamax

  8. 8

    Zacian (Crowned sword)

    Metal Claw / Behemoth Blade

    Steel

    81s standing

    50s to Dynamax

  9. 9

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    78s standing

    100s to Dynamax

  10. 10

    Duraludon

    Metal Claw / Flash Cannon

    Steel

    74s standing

    50s to Dynamax

  11. 11

    Coalossal Gigantamax

    Fire Spin / Rock Slide

    Rock

    72s standing

    100s to Dynamax

  12. 12

    Regirock

    Lock-On / Earthquake

    Normal

    72s standing

    50s to Dynamax

Heals the party with Max Spirit — the more HP it has, the more it heals.

  1. 1

    Blissey

    Pound / Psychic

    Normal

    69 HP per Max Spirit

    50s to Dynamax

  2. 2

    Chansey

    Pound / Psychic

    Normal

    67 HP per Max Spirit

    50s to Dynamax

  3. 3

    Wailord

    Water Gun / Surf

    Water

    49 HP per Max Spirit

    50s to Dynamax

  4. 4

    Snorlax Gigantamax

    Lick / Earthquake

    Normal

    46 HP per Max Spirit

    50s to Dynamax

  5. 5

    Lapras Gigantamax

    Psywave / Sparkling Aria

    Ice

    39 HP per Max Spirit

    50s to Dynamax

  6. 6

    Vaporeon

    Water Gun / Hydro Pump

    Water

    39 HP per Max Spirit

    50s to Dynamax

  7. 7

    Wailmer

    Water Gun / Heavy Slam

    Water

    39 HP per Max Spirit

    50s to Dynamax

  8. 8

    Eternatus

    Dragon Tail / Dynamax Cannon

    Dragon

    38 HP per Max Spirit

    100s to Dynamax

  9. 9

    Melmetal Gigantamax

    Thunder Shock / Double Iron Bash

    Steel

    38 HP per Max Spirit

    50s to Dynamax

  10. 10

    Greedent

    Mud Shot / Body Slam

    Ground

    37 HP per Max Spirit

    50s to Dynamax

  11. 11

    Rhyperior

    Mud-Slap / Earthquake

    Ground

    36 HP per Max Spirit

    150s to Dynamax

  12. 12

    Entei

    Fire Spin / Scorching Sands

    Fire

    36 HP per Max Spirit

    100s to Dynamax

How this is worked out

The Max meter gains one point per attack against a boss with that much health, so a short fast move reaches the Max Phase sooner than a powerful one. The Max Attack takes the type of your FAST move — except on a Gigantamax, which uses its species' own G-Max move. The ranking is damage per second of a full cycle (charge plus unleash), not raid DPS.

Mechanics and capabilities from the PokeMiners Game Master.